225,078 Commits over 3,714 Days - 2.53cph!

2 Days Ago
Lerp the sprint pose change
3 Days Ago
New sprint mode pose for bicycle rider
3 Days Ago
Full manifest rebuild
3 Days Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
3 Days Ago
Middle finger gesture
3 Days Ago
Pedal bike setup bits and pieces
3 Days Ago
Greybox scene changes
3 Days Ago
More build cleanup, not much progress
3 Days Ago
Fix recoil properties not being modified
3 Days Ago
nature models, more track piece work, tutorial map work, more tutorial hints, tutorial hint messages, materials and textures, less tilting from pedaling, sample scene in blender
3 Days Ago
Shadergraph: Named branch nodes are attributes
3 Days Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
3 Days Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
3 Days Ago
Expose BaseProjectile fields too
3 Days Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
3 Days Ago
updating bicycle model
3 Days Ago
adding bike_sidecar prefab and WIP bicycle setup
3 Days Ago
Fix loading old polygon mesh when texture origin wasn't per face
3 Days Ago
check for unstuck
3 Days Ago
Added a simple custom testing framework
3 Days Ago
Respawn on awake
3 Days Ago
Added a bunch of old assets Spawn walls
3 Days Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
3 Days Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
3 Days Ago
Basic overall maze layout generation https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
3 Days Ago
Refactor, editor tweaks, working on generator
3 Days Ago
Started work on a shooting range scene (https://files.facepunch.com/tony/1b0611b1/sbox-dev_XK299N0MPB.jpg)
3 Days Ago
Add a bunch of mazes, can set item spawns https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
3 Days Ago
Initial commit WIP maze resource https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png
3 Days Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
3 Days Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
3 Days Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
3 Days Ago
SAR + P17 cam anim tweaks
3 Days Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
3 Days Ago
merge from main
3 Days Ago
Finally got a maybe working bundle out of this, still way too slow
Leaderboard backup, run #11562
3 Days Ago
Viewmodel camera anims for P17 deploy and reloads
3 Days Ago
Greybox scene changes
3 Days Ago
First person greybox scene for vm anims
3 Days Ago
Reverted vm cam idle clip to 2 frame duration
3 Days Ago
Better naming for vm cam clips
3 Days Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
3 Days Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
3 Days Ago
Turn off root motion on viewmodel camera animator
3 Days Ago
Fixed SAR reload sounds being out of sync
3 Days Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
3 Days Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
3 Days Ago
Oops, revert bootstrap physics tick rate commit
3 Days Ago
Pedal bike more responsive steering etc