201,232 Commits over 4,171 Days - 2.01cph!

5 Months Ago
Updated bounds of all container corpses
5 Months Ago
Fixed some rail / road / river intersection issues
5 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
5 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
5 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
5 Months Ago
Corpse ingredient tweaks
5 Months Ago
Collider fix on retro and shockbyte tc corpses
5 Months Ago
Disabled show health info on elec furnace corpse
5 Months Ago
Improved corpse repositioning on ground missing
5 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
5 Months Ago
increased ironsights intro speed
5 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
5 Months Ago
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5 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
5 Months Ago
enabled mipmaps on horse costume
5 Months Ago
bow_fixes_2 -> main
5 Months Ago
toggle crouch fade on horse costume
5 Months Ago
Fixed bows showing every arrow head on init
5 Months Ago
Added AO and spec textures to Riot Helmet
5 Months Ago
Merge from jungle_update (fix compile error)
5 Months Ago
Fix compile error
5 Months Ago
Merge from jungle_update (croc has more realistic reach when attacking)
5 Months Ago
range_volumes -> main
5 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
5 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
5 Months Ago
reduce the alpha on the zone material
5 Months Ago
Merge from creative_alwayson
5 Months Ago
Fixed issues with HBHF sensor visualisation
5 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
5 Months Ago
fixed a spot where you could get stuck at satellite dish
5 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
5 Months Ago
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5 Months Ago
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5 Months Ago
Added support for tesla coil
5 Months Ago
▉▇▋ ▌▇▊▉▍▌.▍▅▍▊▍▆▇▉.▊▋▊▌_▊▇▉_▅█▄▋▌▌▌▇_▊▊▋▋▊▌▆ (▄.▉▅ ▌▋▉▇▄▌▉) ▋▅ ▇▅▋▆ ▍▄▅▊▍▉▋▄ ▄▄▌▇▄▅ ▉▊▊▇ ▋▅▋▌▊▄▌_█▆▆▅▊█▆▌█▌ ▊█▆ ▇█▋▄ ▋▊▋▍▄▊▍▄ (<= █) ▄█ ▊█▅█▄▋ ▉▇▉▍█▉ (▉█▊▇▌▆█ ▄▆▇▋▄▍ ▇▌ ▇▊▆▄▅█▌) ▆▍ ▊▆██▌ ▅▅▅▆▅ ▅▉█▇▄▌▄▍▅ ▆▋▄▉ ▋▍▅▊▇▌▇ ▅▋▆ ▊▊▊▌▄▅▅
5 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
5 Months Ago
Added support for igniter
5 Months Ago
Added HBHF sensor range visualisation
5 Months Ago
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5 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
5 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
5 Months Ago
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5 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
5 Months Ago
- ▆▌▇▆▍▅▅ ▍▇█ ▇▉ █▊▌▌▉▆ ▇▄▆▊▇▇▄ ▋▋▇▉ ▅█▆▋▇▉▅ ▊▋▆▆▇▋▍▇ ▅▋▍▊▇▅▋▍ ▇▆▌▊ - ▉▍▆▆▇▌▇▆▄▅ ▋▄▄▊▅▌▍ ▅▊ ▉▋▍▆▆▋ ▅▍█▇█▌ █▉▍▊▋ █▍▌ ██▊▇▄ ▍▌ ▉▊▄▍▍ ▆▊▇▍▊▋▄
5 Months Ago
Updated TV collision and fixed emissive materials
5 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
5 Months Ago
Added new baked AO to all variants of vagabond jacket
5 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
5 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
5 Months Ago
Add a menu option to turn on/off drawing range volumes