202,381 Commits over 4,171 Days - 2.02cph!
Select mission gangs randomly again
Gang mission data gets copied to client in combined C+S mode
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
Some more tutorial screen info/images
Nav arrow for gang missions
Removed some time delays when cooking with a stick
Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
Fixed mission payout info bug
Item description updates and fixes
Phrases
More on preventing NPCs from getting stuck.
Iceberg texture and UV progress
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
base customisation button prefab
Catch persistence / lifestory deserialization errors + log path to file
oak tree before merging (and others)
DataAsset OnValidate cleanup that I've been meaning to do for ages
Phone, probably broke but need build to test it.
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Objectives console commands
SimpleConsole warns you when a method with the ConComd attribute is not valid
Objectives console commands fixes
UI Scaling fixes for clarity.
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transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Disabled map camera transitions pending refactor
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