reporust_rebootcancel

135,179 Commits over 4,444 Days - 1.27cph!

6 Days Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
6 Days Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
6 Days Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
6 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
6 Days Ago
Fix hostile zone trigger not being a trigger
6 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
7 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
7 Days Ago
score rows show a max of 10 rows, with wrap around at max
7 Days Ago
Fixed player not spawning
7 Days Ago
Fixed window holes in apartments complex b
7 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
7 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
7 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
7 Days Ago
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
7 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
7 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
7 Days Ago
Charity Plushies Outline
7 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
7 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
7 Days Ago
Add TriggerSafezoneOverride to all the apartment prefabs
7 Days Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
7 Days Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
7 Days Ago
testlist
7 Days Ago
Elevator bleed fix
7 Days Ago
Merge from main
7 Days Ago
Merge from multiframe_targeting
7 Days Ago
7 Days Ago
Auto lock count down
7 Days Ago
Saved prefab for the damaged wing apartment complex audio
7 Days Ago
merge from main
7 Days Ago
merge from game_room_dlc
7 Days Ago
Bunch of anti-bleed
7 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
7 Days Ago
testlist, ran clean entity labels
7 Days Ago
Fix "rent due" vitals after merge
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Double the move and nudge distances
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
pooltable -> pool
7 Days Ago
game_room_dlc -> game_room_dlc/pooltable
7 Days Ago
Lobby lighting progress
7 Days Ago
merge from radtown_hlod_fix
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Take compound scene from main, S2P