reporust_rebootcancel

123,204 Commits over 4,171 Days - 1.23cph!

9 Days Ago
merge from ui_mipmaps_fixes
9 Days Ago
Tagged more UI assets to use the UI mip map group
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
merge from decor_lighting_dlc
9 Days Ago
Small y offset on the bulb string light point lights
9 Days Ago
Add info to partial paths
9 Days Ago
viewmodel chainsword update animation edits
9 Days Ago
Enabled pickup on bulb string lights
9 Days Ago
Tweaked spotlight yaw range
9 Days Ago
Removed collider from mannequin corpse
9 Days Ago
Merge Indirect Instancing
9 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
9 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
9 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
9 Days Ago
Changed chandelier protection
9 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
9 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
9 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
9 Days Ago
Added farm sign to farm kiosk
9 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
9 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
9 Days Ago
merge from decor_lighting_dlc
9 Days Ago
merge from main
9 Days Ago
Fixed chandelier bounds issue preventing wiring
9 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
9 Days Ago
merge from buried_item_null_checks
9 Days Ago
Add null checks for buried item creation.
9 Days Ago
Anim update for sks and l96
9 Days Ago
Rebase on /main
9 Days Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
9 Days Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
9 Days Ago
Merge from foliage_instancing
9 Days Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
9 Days Ago
merge from pilot_hazmat_dlc
9 Days Ago
Deleted pilot hazmat cinematic folder
9 Days Ago
Merged from parent
9 Days Ago
Rebase on /main
Rin
9 Days Ago
Added small power substation
9 Days Ago
Create separate materials for foliage placements/instancing
9 Days Ago
More splat set stuff.
9 Days Ago
Progress
9 Days Ago
Merge from main
9 Days Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean
9 Days Ago
update deep_sea/portals
9 Days Ago
Include all the other prefabs updated when generating manifest