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128,129 Commits over 4,201 Days - 1.27cph!

6 Days Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
6 Days Ago
Merge from floating_cities
6 Days Ago
S2P FC 1,2,3
6 Days Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
6 Days Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
6 Days Ago
Merge from map_work
6 Days Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
6 Days Ago
Compile fix
6 Days Ago
Add icon to switch between deep sea and regular maps on the death screen
6 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
6 Days Ago
pt_boat_2 -> naval_update
6 Days Ago
naval_update -> pt_boat_2
6 Days Ago
PTBoat Scientists can use the rear turret properly
6 Days Ago
Merge from main
6 Days Ago
Merge from parent
6 Days Ago
Missed file
6 Days Ago
Fix crash
6 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
6 Days Ago
Disabled shadow casting on casino ropes
6 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
6 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
6 Days Ago
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6 Days Ago
wip parenting changes
6 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
6 Days Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
6 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
6 Days Ago
merge from fix_deep_sea_wipe -> naval_update
6 Days Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
6 Days Ago
Fix fully global networked entities not getting killed when the deep sea wipes
6 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
6 Days Ago
Merge: from main
6 Days Ago
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6 Days Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
6 Days Ago
Attack update
6 Days Ago
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6 Days Ago
Update female torso skin weights to fix neck seam
6 Days Ago
merge from shorevector_disabled_terrain_fix
6 Days Ago
rebaked Tropical 3 and 4, slope data was broken
6 Days Ago
handling disabled terrain properly in shore vector bake
6 Days Ago
Static string lights optimization / made them all one material and enabled batching
6 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
6 Days Ago
Small boat crane prop LODs and COL, prefab setup
6 Days Ago
Fix chainsaw viewmodel fx not showing up
6 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
6 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
6 Days Ago
Removed deep sea island tree spawning code, not needed anymore
6 Days Ago
Merge from parent
6 Days Ago
merge from deep_sea
6 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
6 Days Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected