reporust_rebootcancel

120,576 Commits over 4,018 Days - 1.25cph!

8 Days Ago
merge from maxauth_clear_fix
8 Days Ago
'ent auth' command works with tugboat
8 Days Ago
merge from main
8 Days Ago
merge from containercorpse_slots_fix
8 Days Ago
Fixed container corpses incorrect inventory slots count
8 Days Ago
enabled spatially aware environment volumes in Ziggurat
8 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
8 Days Ago
Merge from parent
8 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
8 Days Ago
merge from main
8 Days Ago
Merge from jungle_update
8 Days Ago
Apply Impostor safety checks
8 Days Ago
Impostor fix
8 Days Ago
Merge from jungle_update
8 Days Ago
Possible fix for floating players after vine tree is destroyed
8 Days Ago
Merge from jungle_update
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
8 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
8 Days Ago
Stop descending before hitting a vehicle
8 Days Ago
Add distance checks to vine interactions
8 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
8 Days Ago
Fixed climb interact option appearing when mounted to a vine
8 Days Ago
Vine swinging icons
10 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
10 Days Ago
Mild polish on the programmer art electric wire flow overlay.
10 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
10 Days Ago
merge from outbreak_outfit -> jungle_update
10 Days Ago
merge from jungle_update
10 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
10 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
10 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
11 Days Ago
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11 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
11 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
11 Days Ago
Updating coconut armour view model arms fbx
11 Days Ago
3p vine swing anim first pass exported
11 Days Ago
3p throwing and waiting to catch boomerang animations
11 Days Ago
Added cool emissive mat variant Tweaked textures
11 Days Ago
More wip, smoother movement
11 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
11 Days Ago
Roof and triangle roof LOS tweaks
11 Days Ago
Triangle floor and triangle foundation tweaks
11 Days Ago
Fixed transparency issues on the vine viewmodel
11 Days Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
11 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly