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123,969 Commits over 4,171 Days - 1.24cph!

6 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
6 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
6 Years Ago
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
6 Years Ago
S2P all
6 Years Ago
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6 Years Ago
pre-s2p backup
6 Years Ago
Merge from foliagegrid_benchmark
6 Years Ago
Disable terrain
6 Years Ago
Merge from main
6 Years Ago
Tweaks, #if CLIENT
6 Years Ago
[D11][#3631] Adjusted light brightness again.
6 Years Ago
[D11] Fixes for Particle Systems.
6 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
6 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
6 Years Ago
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6 Years Ago
[D11] Further rotation fix
6 Years Ago
[D11] Cooling Tower Optimisations.
6 Years Ago
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6 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
6 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
6 Years Ago
[D11] Pipe rotation fix
6 Years Ago
Merge from main
6 Years Ago
Last checkin, no real gain from this.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Reverting some tree changes (47251) (47254) (47258)
6 Years Ago
[D11] Disable projectile debug logging
6 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
6 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
6 Years Ago
[D11] Pigeon Nest fbx optimised
6 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
6 Years Ago
[D11] New prekit for QA testing d11guntest
6 Years Ago
RequestUserStats => RequestUserStatsAsync
6 Years Ago
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6 Years Ago
[D11] Powerline_*.fbx optimisations
6 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
6 Years Ago
[D11] Removes development build flag
6 Years Ago
[D11] Removes development build flag
6 Years Ago
Latest Steamworks
6 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
6 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
6 Years Ago
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6 Years Ago
[D11] Enable F1 in editor to open debug console
6 Years Ago
[D11] Missed something with previous spotlight fix
6 Years Ago
monument tweaks
6 Years Ago
procmap backup
6 Years Ago
[D11] Reduce debug logging
6 Years Ago
[D11] Spotlight Rotation fix
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
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