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120,540 Commits over 4,018 Days - 1.25cph!

5 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
5 Days Ago
fixed a missing mesh from collider script on corner_c prefab
5 Days Ago
Final polish pass on vm camera animations for the initial list of guns
5 Days Ago
Merge from snakes
5 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
5 Days Ago
Merge: from main Tests: none, no conflicts
5 Days Ago
Merge from blowpipe
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from reposition
5 Days Ago
Codegen Manifest
5 Days Ago
Fixed foundation incorrect wallpaper socket name
5 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
5 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
5 Days Ago
Merge from protobuf_fixes
5 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
5 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
5 Days Ago
viewomdel and prefab update
5 Days Ago
cave scene tweaks for cave openings (overrides)
5 Days Ago
Cherrypick 119366
5 Days Ago
adjustments to some cave pieces that didn't get full coverage
5 Days Ago
Fixed max setup on new armor
5 Days Ago
Compile fix
5 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
5 Days Ago
bunkers room dressing save
5 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
5 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
5 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
5 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
5 Days Ago
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5 Days Ago
Arms VM test
5 Days Ago
Experiment with simpler covers, fix compile error
5 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
5 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
5 Days Ago
Disable debug gizmo
5 Days Ago
Spawn leaf effect with correct direction
5 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
5 Days Ago
potential fix for sun passthrough in train tunnel entrance
5 Days Ago
Merge: from main Tests: none, no conflicts
5 Days Ago
Path improvement.
5 Days Ago
jungle ruins s2p
5 Days Ago
Reimplement vending machine fridge (on branch)
5 Days Ago
main -> vending_machine_fridge
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
converted cave pieces - cave scenes require S2P to update
5 Days Ago
Iterating
5 Days Ago
rug_tugboat_fix -> main