reporust_rebootcancel

128,127 Commits over 4,201 Days - 1.27cph!

4 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
4 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
4 Days Ago
Disabled deep sea portals debug by default
4 Days Ago
Give a whole second before spawning scientists
4 Days Ago
merge from naval_update
4 Days Ago
merge from industrial_pipe_batching -> main
4 Days Ago
merge from npc_PlayerSyncCycle_optim
4 Days Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
4 Days Ago
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4 Days Ago
merge from main -> industrial_pipe_batching
4 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
4 Days Ago
merge from naval_update/deep_sea/billboards
4 Days Ago
Dont try and set navigator, we dont have one
4 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
4 Days Ago
Compile fixes
4 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
4 Days Ago
engine and storage audio files imported
4 Days Ago
PT boat engine sounds imported and implemented and storage imported
4 Days Ago
naval_update -> scientist_boat_fixes_3
4 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
4 Days Ago
Mark ladder as static when parented to building block
4 Days Ago
bug fixes and seagulls added
4 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
4 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
4 Days Ago
Added repair bench to playground.player for easier skin testing
4 Days Ago
Candle Hat repose
4 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
4 Days Ago
merge from playable_fixes
4 Days Ago
Folder Renaming for flare refresh.
4 Days Ago
Disable terrain culling by default
4 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
4 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
4 Days Ago
Burlap Headwrap repose
4 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
4 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
4 Days Ago
PT Boat Fuelbox and mesh update
4 Days Ago
Instance bucket helmet from fbx
4 Days Ago
Bucket helmet repose
4 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
4 Days Ago
Boonie hat repose
4 Days Ago
Merge from parent
4 Days Ago
Remove unncessary vehicle seats/mount point spawning
4 Days Ago
PT Boat collision fix and Fuelbox addition
4 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
4 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
4 Days Ago
GetPlayerBoats can now see boats clientside.
4 Days Ago
Updating 50 cal single rig
4 Days Ago
Front 50cal animation polish pass
4 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time