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98,390 Commits over 3,683 Days - 1.11cph!

6 Days Ago
roadsign kilt
6 Days Ago
setting up more textures
6 Days Ago
add weekly skins
6 Days Ago
Unsaved meta change
6 Days Ago
Event updates
6 Days Ago
Pool table item name/description
6 Days Ago
Watching you / eyes on you gesture
6 Days Ago
Better vector system
6 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
6 Days Ago
Merge from main
6 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
6 Days Ago
Pool ball physical interaction work
6 Days Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
6 Days Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
6 Days Ago
Split 3p gestures into individual fbx anims
6 Days Ago
Added player avatar mask for referencing entire bones in anim clips
6 Days Ago
Added TreeLOD tests
6 Days Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
6 Days Ago
Fixed prefab ID shenanigans
6 Days Ago
Compression updates to vm anims
6 Days Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
6 Days Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
6 Days Ago
Tests for a standalone LOD baker using the UnwrapBaker system
6 Days Ago
merge hackweek_combat_playground -> aux2
6 Days Ago
Better colliders so the holes aren't blocked
7 Days Ago
Visual studio automatically adding incorrect using statements
7 Days Ago
Manifest rebuild for pool table entity
7 Days Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
7 Days Ago
merge from hackweek_combat_playground -> aux2
7 Days Ago
Network++
7 Days Ago
Loadouts now save ammo count of weapons
7 Days Ago
Manifest build, add the pool ball entities
7 Days Ago
Merge main -> hackweek_pooltable
7 Days Ago
Restore fast manifest-only updates
7 Days Ago
jackhammer new material and textures
7 Days Ago
Merge from hackweek_combat_playground -> aux2
7 Days Ago
Fix bunch of CLIENT & SERVER compilation errors
7 Days Ago
Fixed collider issues on sentrys again
7 Days Ago
Merge from hackweek_combat_playground -> aux2
7 Days Ago
Fix Save() and Load()
7 Days Ago
Fiannly got turrets working on vendor
7 Days Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
7 Days Ago
Merge main
7 Days Ago
merge from hackweek_combat_playground -> aux2
7 Days Ago
Shove test
7 Days Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
7 Days Ago
more tests
7 Days Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
7 Days Ago
Fixed EntityRef warning during server startup
7 Days Ago
Compile fix