reporust_rebootcancel

126,711 Commits over 4,109 Days - 1.28cph!

4 Days Ago
Fixed guitar rendering twice in workshop skin uploader
4 Days Ago
Merge from main
4 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
4 Days Ago
Adjust shadow fade transition
4 Days Ago
Foliage assets bake
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
4 Days Ago
Merge from censorship_cubes_alt_look
4 Days Ago
Merge from lighthouse_ladder_climb_fix
4 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
4 Days Ago
Remove optimized loading from the experimental options menu
4 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
4 Days Ago
merge from new_menu
4 Days Ago
Skin viewer framing tweaks, added discord trophy
4 Days Ago
Merge from fix_paste_stability -> main
4 Days Ago
Fix typo
4 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
4 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
4 Days Ago
merge from qol_print_queues -> main
4 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
4 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
4 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
4 Days Ago
Item modal new design Fixes
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
merge from qol_autosave_convars -> main
4 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
4 Days Ago
Merge from hardcore_refresh
4 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
4 Days Ago
Add back the premium modal Hook it into the premium tags as usual
4 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
4 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
4 Days Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
4 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
4 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
4 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
4 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
4 Days Ago
Merge from main
4 Days Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
4 Days Ago
Fixed store NREs when Steam is down
4 Days Ago
Merge from main
4 Days Ago
Fixed store nre
4 Days Ago
Start on additional auto-screenshots for workshop submissions
4 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
4 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds