reporust_rebootcancel

120,560 Commits over 4,018 Days - 1.25cph!

6 Days Ago
Arms VM test
6 Days Ago
Experiment with simpler covers, fix compile error
6 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
6 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
6 Days Ago
Disable debug gizmo
6 Days Ago
Spawn leaf effect with correct direction
6 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
6 Days Ago
potential fix for sun passthrough in train tunnel entrance
6 Days Ago
Merge: from main Tests: none, no conflicts
6 Days Ago
Path improvement.
6 Days Ago
jungle ruins s2p
6 Days Ago
Reimplement vending machine fridge (on branch)
6 Days Ago
main -> vending_machine_fridge
6 Days Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
6 Days Ago
merge from main
6 Days Ago
▄▅▋▊ ▇▅▅▄▋ ▍▉▅▆▉▋▅▌ ▆▌▍▊▌▋▄▌ ▅▍ ▍▍██ ██▊▊
6 Days Ago
converted cave pieces - cave scenes require S2P to update
6 Days Ago
Iterating
6 Days Ago
rug_tugboat_fix -> main
6 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
6 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
6 Days Ago
ferry terminal
6 Days Ago
main -> cocoknight_armor_dlc
6 Days Ago
conditional_armour_meshes_viewmodels -> main
6 Days Ago
Final cleanups and extra comments
6 Days Ago
Comments + tooltips
6 Days Ago
Material improvements.
6 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
6 Days Ago
Simplification of slot logic
6 Days Ago
Snake trail hide FX test.
6 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
6 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
6 Days Ago
merge from 118111
6 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
6 Days Ago
changed environment volumes gizmo color for clarity
6 Days Ago
Timing and effect tweak
6 Days Ago
Improve flanking algorithm
6 Days Ago
merge from main
6 Days Ago
moved the rusty gates back into place
6 Days Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
6 Days Ago
Shrink down in size and align to to terrain when escaping
6 Days Ago
updated viewmodel vine swing animation
6 Days Ago
Experiment with path post process for overwatch and flank
6 Days Ago
fixed an offset on jungle skin triangle block
6 Days Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
6 Days Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
6 Days Ago
fixed an offset on jungle skin floor block
6 Days Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
6 Days Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.