reporust_rebootcancel

157,385 Commits over 4,566 Days - 1.44cph!

4 Days Ago
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4 Days Ago
Disable turn in place on NPCs
4 Days Ago
exported updated warhead garage door anims
4 Days Ago
merge from modulator_as_struct
4 Days Ago
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4 Days Ago
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
4 Days Ago
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
4 Days Ago
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
4 Days Ago
UI cleanup
4 Days Ago
Updating viewmodel skinning
4 Days Ago
merge from fonts_optims
4 Days Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
4 Days Ago
Fix another "Some objects were not cleaned up when closing the scene"
4 Days Ago
Set NotoSans to non readable
4 Days Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
4 Days Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
4 Days Ago
Disable pool.debug by default in editor
4 Days Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
4 Days Ago
Restored TMP missing font log warning on the client
4 Days Ago
Restored TMP missing font log warning on the client
4 Days Ago
Skull Wall Lamp - added worldmodel prefab
4 Days Ago
merge from skinviewer_bg_fix
4 Days Ago
Fixed skin viewer backgrounds compression
4 Days Ago
Scrap king / updated half height texture with some more dirt and details
4 Days Ago
Merge from RRP
4 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.
4 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
4 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
4 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
4 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
4 Days Ago
Remove FOV animations on reload
4 Days Ago
turret_viewmodel -> pt_boat_turret_rewrite
4 Days Ago
merge from skinsmemory_optims
4 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
4 Days Ago
merge from egghunt_spawning_fix
4 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
4 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
4 Days Ago
Put per-instance data in a structured buffer rather than a raw one
4 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
4 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
4 Days Ago
merge from pendingnotice_fix
4 Days Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
4 Days Ago
Fixed bootstrap non interactable modal
4 Days Ago
merge from fonts_optims
4 Days Ago
Fixed missing font server log
4 Days Ago
Skin viewer uses mip 0 always
4 Days Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
4 Days Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
4 Days Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
4 Days Ago
exported warhead garage door anims