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130,557 Commits over 4,140 Days - 1.31cph!

3 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
3 Days Ago
Removed sound player on chandelier guide
3 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
3 Days Ago
merge from main
3 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
3 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
3 Days Ago
candeller crafting pass
3 Days Ago
Added a collider on the game trace layer to spotlights
3 Days Ago
Chandelier world model fixes
3 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
3 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
3 Days Ago
wall cabinet not in water check
3 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
3 Days Ago
rhib crane wip textures
3 Days Ago
Updated leather beanbag chair pickup, no longer fabric
3 Days Ago
beanbag crafting pass beanbag volume updates
3 Days Ago
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3 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
3 Days Ago
merge from main
3 Days Ago
Merge from parent
3 Days Ago
More/Backup
3 Days Ago
update deep_sea/portals
3 Days Ago
merge from naval_update -> deep_sea
3 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
3 Days Ago
Backup
4 Days Ago
merge from ui_mipmap_fixes
4 Days Ago
Tagged more item icons to use the UI mipmap group
4 Days Ago
Null check just in case
4 Days Ago
Fixed mannequin losing its skins
4 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
4 Days Ago
LR and AK can be heard from 500 meters away
4 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
4 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
4 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
4 Days Ago
Added LODs and COL for farm barge kiosk
4 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
4 Days Ago
cineamtic textures for clothing_mannequin and wall cabinet
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
4 Days Ago
merge compile error fixes to naval update
4 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
4 Days Ago
Fix server restart warning NRE
4 Days Ago
merge from deep_sea/portals -> deep_sea
4 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
4 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
4 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
4 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
4 Days Ago
Force mannequin to always use male body type
4 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs