reporust_rebootcancel

131,414 Commits over 4,262 Days - 1.28cph!

3 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
3 Days Ago
LS gap, lowered box in gap
3 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
3 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
3 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
3 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
3 Days Ago
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3 Days Ago
Heavily simplified food market barge (top section) collision
3 Days Ago
ore & explosive - guide meshes added
3 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
3 Days Ago
Swimwear 01 and all variations reposed
3 Days Ago
box ore - tweak display anchor location
3 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
3 Days Ago
network++
3 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
3 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
3 Days Ago
box explosives - updated texture settings
3 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
3 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
3 Days Ago
more splat work ferry terminal
3 Days Ago
Merge from netting_placement_rework
3 Days Ago
Merge from main
3 Days Ago
Merge from parent
3 Days Ago
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3 Days Ago
more splat on the right of ferry terminal
3 Days Ago
Boat planner can go into tc tool slots
3 Days Ago
naval_update -> main
3 Days Ago
glass surface types for airfield hangars
3 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
3 Days Ago
deleted stray foundation piece water_well_b
3 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
3 Days Ago
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3 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
3 Days Ago
merge from fix_boat_teleport_checks -> naval_update
4 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
4 Days Ago
Set tropical terrain material decal layers 0 & 1
4 Days Ago
Merge from tropical_shore
4 Days Ago
Adjust shore and underwater values
4 Days Ago
Merge from naval_update
4 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
4 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
4 Days Ago
Merge from parent
4 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
4 Days Ago
reduce cannon fire mech sound volume slightly
4 Days Ago
assign UI handling sounds to boat deployables
4 Days Ago
Null check in TerrainPath:FindClosest
4 Days Ago
RHIB storage sounds
4 Days Ago
Add PT Boats to deep sea vehicle whitelist
4 Days Ago
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4 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended