reporust_rebootcancel

98,423 Commits over 3,683 Days - 1.11cph!

3 Days Ago
master house backup
3 Days Ago
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3 Days Ago
Hack to ensure damage effect comes up
3 Days Ago
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3 Days Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
3 Days Ago
Strip roman candle client gameobjects from server
3 Days Ago
Merge main
3 Days Ago
Merge main - fix conflicts
3 Days Ago
Merge main - fixed conflicts
3 Days Ago
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3 Days Ago
added decal layer ID 1,2,3 to terrain material
3 Days Ago
merge from terrain-decal-fix
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from coffin_storageadaptor_fix
3 Days Ago
merge from waterpurifier_guidemesh_fix
3 Days Ago
merge from fix_recycler_resource_remainder
3 Days Ago
merge from hackcrate_fix
3 Days Ago
merge from item_pickup_condense
3 Days Ago
merge from shelves_barrel_placement_fix
3 Days Ago
merge from icethrone_collision_fix
4 Days Ago
AK47u vm camera anims
4 Days Ago
materials prep on masterhouse
4 Days Ago
Legacy bow vm camera anim (copied from hunting bow)
4 Days Ago
Merge from main
4 Days Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
4 Days Ago
Merge from main
4 Days Ago
Possible fix for team member UI displaying incorrect values when spectating
4 Days Ago
Fixed poker tester GUI layout errors when no game is in progress
4 Days Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
4 Days Ago
Crude gestures source anim + projects files (from hackweek)
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from main (right branch this time, lots of conflicts)
4 Days Ago
Merge from main
4 Days Ago
Cleanup on disconnect
4 Days Ago
Editing headers only
4 Days Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
4 Days Ago
Make the paths a little more transparent
4 Days Ago
Nexus ferry path stub, wont implement for this update
4 Days Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
4 Days Ago
Merge main -> Bikes
4 Days Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
6 Days Ago
Code cleanup
6 Days Ago
Added more TreeLOD tests for bushes
6 Days Ago
Merge from hackweek_combat_playground -> aux2
6 Days Ago
Network++
6 Days Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
6 Days Ago
Merge from hackweek_combat_playground -> aux2