reporust_rebootcancel

129,593 Commits over 4,232 Days - 1.28cph!

3 Days Ago
Merge from boat_building
3 Days Ago
Merge from more_auth
3 Days Ago
Can now set lock code from edit mode
3 Days Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
3 Days Ago
Re-enable auto auth on place back to steering wheel
3 Days Ago
Renamed some prefabs, folders
3 Days Ago
Bunch more auth work, fixes and UI option consistency.
3 Days Ago
Started on the item tab
3 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
3 Days Ago
Power mannequins to change their pose
3 Days Ago
Padding and layout fixes
3 Days Ago
Added RobotoMono-Bold
3 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
3 Days Ago
Fixed RobotoMono material fuckery
3 Days Ago
Burlap shoes repose/lods - added female prefab
3 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
3 Days Ago
Console menu navigation
3 Days Ago
Ninja suit repose
3 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
3 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
3 Days Ago
Removed save file name from Craggy's GameSetup
3 Days Ago
Developer tool nav bar buttons
3 Days Ago
Client compile fix
3 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
3 Days Ago
Command block tests
3 Days Ago
Added the old console to the new developer tool prefab for now
3 Days Ago
Added indirect instancing for the ballpit spheres
3 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
3 Days Ago
Baseline, bootstrap spawns EngineUI2
3 Days Ago
Merging fpbuild related changes to main branch
3 Days Ago
Add a network graph
3 Days Ago
Setting up EngineUI2_DeveloperTools prefab
3 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
3 Days Ago
Auto auth player on placing steering wheel
3 Days Ago
console tools
3 Days Ago
3 Days Ago
Burlap shirt repose/lods
3 Days Ago
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3 Days Ago
plastic please
3 Days Ago
Renamed the prefabs
3 Days Ago
easel lods
3 Days Ago
Fix for texture issue on 3p m15
3 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
3 Days Ago
WIP code, parameters, setup
3 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
3 Days Ago
Console Info Panel