reporust_rebootcancel

130,343 Commits over 4,232 Days - 1.28cph!

Yesterday
Added floating city 4 to the deep sea
Yesterday
merge from naval_update
Yesterday
Reindeer antlers headband reposed
Yesterday
Set deep sea wipe cooldown default to 1 hour (was 2)
Yesterday
Reposed Outbreak Scientist
Yesterday
Merge from parent
Yesterday
merge from main, will need to re run skins
Yesterday
Changing lr300 space skin settings to fix splitting of mesh in fbx
Yesterday
christmas wallpaper textures and material
Yesterday
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
Yesterday
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
2 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
2 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
2 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
2 Days Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
2 Days Ago
Removed old ballista colliders on cannon
2 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
2 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
2 Days Ago
Rewrote the reload system
2 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
2 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
2 Days Ago
birthday balloon sounds
2 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
2 Days Ago
merge from fix_cui_update_texture -> main
2 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
2 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
2 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
2 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
2 Days Ago
Remove a fog of war log
2 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
2 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
2 Days Ago
Don't reconcile with present states
2 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
2 Days Ago
merge from deep_sea -> deep_sea/island_scenes
2 Days Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
2 Days Ago
Lumberjack hazmat repose/lods
2 Days Ago
Send right first server snapshot time
2 Days Ago
Only show crosshair when not using sights (front turret)
2 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
2 Days Ago
merge from boat_building
2 Days Ago
Merge from parent
2 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
2 Days Ago
Add text to both sides of balloons
2 Days Ago
Merge from parent
2 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
2 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
2 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
2 Days Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
2 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
2 Days Ago
Extra protection to on cl_attack and on cl_reload