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139,658 Commits over 4,383 Days - 1.33cph!

Yesterday
Apply tax to hqm & sulfur
Yesterday
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
Yesterday
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
Yesterday
Sort network cell tile offsets so the closer ones queue up to be networked first
2 Days Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
2 Days Ago
Swap the apartment rooms from static prefabs to entities
2 Days Ago
Add new entities to manifest
2 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
2 Days Ago
Add code for apartment rooms and the apartment building controller
2 Days Ago
Merge from terrain_lower_fixes
2 Days Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
2 Days Ago
Military tunnel s2p for updated terrain lowering
2 Days Ago
Launch site s2p for updated terrain lowering
2 Days Ago
Merge: from main
2 Days Ago
Don't lower terrain on the edges of holes Fix terrain lower OOB when alpha map resolution doesn't match heightmap resolution
2 Days Ago
Update: add Pause/Resume to ScopeRecorder and SlowScopeRecorder Tests: tried them in throw-away code, works but exported result looks wonky and needs more work
2 Days Ago
Update: ServerProfiler - add ability to pause & resume active recorders - added couple unit tests - release binaries built from 61cba2fc Tests: ran unit tests
2 Days Ago
Increasing build step timeout by 5 minutes to allow FPBuild to handle zombie process properly
2 Days Ago
Add apartment complex to Scene top context menu
2 Days Ago
Update scientist for new navmesh
2 Days Ago
Bugfix: Simplify RecordContext memory management in ServerProfiler.Core - release binaries built from 39f0cfa4 Worst bug was that 2 threads sharing one recording buffer Tests: recorded a bunch of test coroutines (2 frames worth each) via RecordScope, then ran a perfsnapshot for 10 frames - no issues.
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
2 Days Ago
server_browser_improvements -> main
2 Days Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
2 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
2 Days Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
2 Days Ago
Merge from main
2 Days Ago
Forgot to include it in the usage help string -.-
2 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
2 Days Ago
Merge from ugc_screen_blur_fix
2 Days Ago
Fix missing terrain and foliage in report screenshots
2 Days Ago
Merge from vine_descend_fix
2 Days Ago
console_quickjoin_fix -> main
2 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
2 Days Ago
unskinned_windmill -> main
2 Days Ago
Missing instanced mesh filter
2 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
2 Days Ago
main -> unskinned_windmill
2 Days Ago
merge from tincanalarm_v2
2 Days Ago
colliders for the previous batch of prefabs
2 Days Ago
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2 Days Ago
merge from fillmounts_horse_fix
2 Days Ago
merge from main
2 Days Ago
merge from wallpaper_nre_fix2
2 Days Ago
merge from adminui_health_fix
2 Days Ago
merge from Electric_Furnace_Workshop
2 Days Ago
merge from crypt_building_skin
3 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
3 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt