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124,051 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Removed test arg in initial home navigate
2 Months Ago
Gesture menu progress, some refactoring and polish
2 Months Ago
Water pump idle loop audio is now affected by occlusion.
2 Months Ago
Server Browser design changes
2 Months Ago
Thrust position calculation fix
2 Months Ago
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2 Months Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
2 Months Ago
ghost ship interior progress
2 Months Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
2 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
2 Months Ago
Mark a bunch of collision meshes as R/W
2 Months Ago
Update: BaseRaidBench - reposition camera to above the circle Tests: ran scene
2 Months Ago
Bugfix: BaseRaidBench - fix NREs by loading game manifest on start Tests: ran scene
2 Months Ago
Pilot Codelock - updated icon, fixed material order in LODs
2 Months Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
2 Months Ago
Add auto-save paintings option
2 Months Ago
Bugfix: BaseRaidBench - track weapon cooldown properly - also account for animation delay for weapons that have it The benchmark is now much more tame. Tests: ran the scene
2 Months Ago
Fix error with turret lerpspeed when compiling in NONE configuration
2 Months Ago
Update: BaseRaidBench - stagger initial weapon cooldowns More realistic, and avoids spiking specific frames Tests: ran scene
2 Months Ago
Update: BaseRaid - emulate rockets and grenade movement Tests: ran scene, player is blasted to high heaven
2 Months Ago
Merge from main
2 Months Ago
update prefab to include item information
2 Months Ago
Fix client server directives compile errors
2 Months Ago
Update header buttons to match all the others
2 Months Ago
Fixed abyss pack page tag
2 Months Ago
WIP Automatic thrust point calculation based on hull blocks
2 Months Ago
Reimplementation of session events
2 Months Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
2 Months Ago
Disable scientist obstacle avoidance as it causes them to get stuck
2 Months Ago
Fix error from missing param in animator
2 Months Ago
Tag hull pieces
2 Months Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
2 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
2 Months Ago
Update: BaseRaidBench - use projectile specific velocity Tests: ran scene
2 Months Ago
Backgound thread that keeps a Steam auth ticket refreshed for events
2 Months Ago
Update: BaseRaidBench - weapons now use their respective projectiles instead of rifle bullets - EffectLibrary can return GameObjects now Tests: ran the scene. Server-side projectiles need further massaging (as there's no server)
2 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
2 Months Ago
Compass burst cloth and rig update
2 Months Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
2 Months Ago
Implement AnyPlayersOnBoat
2 Months Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
2 Months Ago
Removing moss from floating walkway mats
2 Months Ago
Footer styling to match other areas
2 Months Ago
EngineOn now checks for open sails and thrust
2 Months Ago
ghost ship interior progress
2 Months Ago
Save and load fog
2 Months Ago
Finally fixed the texture space being calculated incorrectly
2 Months Ago
merge from upkeep_convars -> hardcore_refresh