reporust_rebootcancel

119,329 Commits over 4,018 Days - 1.24cph!

59 Days Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
59 Days Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
59 Days Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
59 Days Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
59 Days Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
59 Days Ago
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59 Days Ago
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59 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
59 Days Ago
merge from primitive/siegebalance
59 Days Ago
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59 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
59 Days Ago
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59 Days Ago
Increase health, remove more debug.
59 Days Ago
anim export update
59 Days Ago
merge from primitive
59 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
59 Days Ago
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59 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
59 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
59 Days Ago
ak47 entity spine offset added
59 Days Ago
updated 3p ak47 anims
59 Days Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
59 Days Ago
merge from main
59 Days Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
59 Days Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
59 Days Ago
Clean: removing unnecessary logging Tests: none, trivial change
59 Days Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
59 Days Ago
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59 Days Ago
techtree clean up Catapult ammo desc update
59 Days Ago
Continued progress on Ziggurat exterior
59 Days Ago
better prop render camera angles - need second go after i pull a shelf
59 Days Ago
Don't allow deployed firebomb to be deployed in water because science
59 Days Ago
Potential barricade unlock fix
59 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
59 Days Ago
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59 Days Ago
mini crossbow era override wb2
59 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
59 Days Ago
Fix tiger sometimes hovering above ground
59 Days Ago
siege weapons rarity set
59 Days Ago
Revert tiger atk anim update, old anim seem to work better
59 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
59 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
59 Days Ago
set inventory anim controller to temporarily use base idle
59 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
59 Days Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
59 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
59 Days Ago
Fixed incorrect Lootpanel phrases
59 Days Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
59 Days Ago
Bee swarm scale effects with springs
59 Days Ago
Integrate my item mod swap changes with jakes