reporust_rebootcancel

120,560 Commits over 4,018 Days - 1.25cph!

2 Months Ago
Reduced cook time to 1 second
2 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
2 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
nunit.framework preserve in link.xml
2 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
2 Months Ago
cooking workbench model and textures
2 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
2 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
2 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
2 Months Ago
Trees call combat entity die on tree destruction rather than kill
2 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
2 Months Ago
fog adjustment, remove commented out stuff
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
2 Months Ago
Fix items dropped on ground not using their server-sided name
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
2 Months Ago
hackweek_swarms -> bees
2 Months Ago
Splashable water items actually increase the wetness value of the attacked player
2 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed test runner not loading the test list correctly
2 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
2 Months Ago
Reapply brace in correct place
2 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed test list export failing on startup
2 Months Ago
torch - initial 3p anims and prefab updates
2 Months Ago
3p rock anims and set up
2 Months Ago
updated 3p ak deploy to remove jitter
2 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
2 Months Ago
Convert the enum to an int since RPCs don't like bytes either
2 Months Ago
Manifest
2 Months Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
2 Months Ago
Add the test JSON for draggable slots
2 Months Ago
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2 Months Ago
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2 Months Ago
Setup and assign projectile tin material variants
2 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
2 Months Ago
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2 Months Ago
Updating chicken rig anims to use new avatar
2 Months Ago
Merge PR for draggable CUI slots
2 Months Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
2 Months Ago
Submitting new chicken rig
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More compile fixes Export test list in server directory
2 Months Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
2 Months Ago
Fix compile error from merge