reporust_rebootcancel

120,569 Commits over 4,018 Days - 1.25cph!

2 Months Ago
Skin bundle update (part 1)
2 Months Ago
Optim: ServerProfiler - properly avoid false-sharing when recording memory state when taking a snapshot - using debug binaries (b445081f) Should be a smidge faster faster in multithread allocation-busy scenarios. Tests: took a snapshot on craggy
2 Months Ago
▌▌▉ ▌▍█▅▊▋▇█▍ ▇█▅▄/▆▄▍▋
2 Months Ago
FoodVisualConfig setup for entity/third person too.
2 Months Ago
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
2 Months Ago
added parallax plane to break stuff even more
2 Months Ago
break everything
2 Months Ago
Update: ServerProfiler - emit working set as KB instead of Bytes - Also pre-allocate extra size in string builder to account for the memory counters. KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view) Tests: exported in editor on Craggy
2 Months Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
2 Months Ago
3rd person pie animation fix
2 Months Ago
merge from Hazmat Plushy
2 Months Ago
Merge from triangle_planter (and latest main)
2 Months Ago
Icon
2 Months Ago
Merge from main
2 Months Ago
Merge from rotation_parent_fix_2
2 Months Ago
phrases
2 Months Ago
merge from backpacks_wr
2 Months Ago
merge from dismount_player_rotation_fix
2 Months Ago
merge from demo_button_fix
2 Months Ago
merge from supplydrop_flyhack_fix
2 Months Ago
merge from shield_info_fix
2 Months Ago
merge from horse_double_ragdoll_fix
2 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
2 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
2 Months Ago
Move need updates into a budgeted work queue
2 Months Ago
merge from main -> hackweek_modding_improvements
2 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
2 Months Ago
Include level url in tags so you can get the custom map by querying server
2 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
2 Months Ago
Fix compile error
2 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
2 Months Ago
Merge from modding_prefabs
2 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
2 Months Ago
Berry bush static prefabs (all colour variants)
2 Months Ago
Medieval metal door static prefabs (single & double)
2 Months Ago
Static variants of food cache prefabs (001-005)
2 Months Ago
Merge from hopper
2 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
2 Months Ago
Merge from main
2 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
2 Months Ago
Add `test_custom_vitals` command to test modding vitals works
2 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
2 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
2 Months Ago
Added hopper socket to medieval box
2 Months Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
2 Months Ago
Add protobuf for custom vitals message
2 Months Ago
Generate manifest
2 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
2 Months Ago
Fixed repair/pickup
2 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)