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133,441 Commits over 4,293 Days - 1.30cph!

4 Years Ago
Scene backup
4 Years Ago
Underwater lab min distance changes Reduced underwater lab count
4 Years Ago
merge from SubmarineSeptember
4 Years Ago
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4 Years Ago
Merge from main/Underwater_labs_September
4 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
4 Years Ago
AI can now listen for player movement and at varying volumes.
4 Years Ago
wip push/advance state
4 Years Ago
Desert helipad model/prefab
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Manifest rebuild
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
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4 Years Ago
Assign the sub parent triggers
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Merge sub_parenting -> SubmarineSeptember
4 Years Ago
More fixes, more specific error codes for when a call fails
4 Years Ago
Some cleanup
4 Years Ago
Compile fixes
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
4 Years Ago
some initial design changes to stay in combat state longer
4 Years Ago
replaced a bunch of identical AI designs with the new standard version.
4 Years Ago
Fixed items dropping inside locker when stacked
4 Years Ago
merge from main
4 Years Ago
Added a clear design button to AI designer.
4 Years Ago
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
4 Years Ago
merge from main
4 Years Ago
Torpedo accuracy calculation refactor
4 Years Ago
Edit submarine FX
4 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
4 Years Ago
hesco_barrier_tall greybox model/prefab
4 Years Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)
4 Years Ago
Add inaccuracy when firing torpedoes near the surface
4 Years Ago
More work on torpedo movement
4 Years Ago
More error and timeout handling
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Refactoring how torpedoes stay level now that there's only one type
4 Years Ago
Initial support for NPC's calling players
4 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
4 Years Ago
Fix duo sub losing its water culling in the previous commit
4 Years Ago
Added actual support for long distance phone conversations with NPC's
4 Years Ago
Add a little visual mist when torpedos fire (both sub types), to help the lack of feedback to anyone who has audio muted
4 Years Ago
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