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133,442 Commits over 4,293 Days - 1.30cph!

5 Years Ago
WIP map updates to support multiple underground layers
5 Years Ago
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
5 Years Ago
Increased push force again. Set fuel tank bool on duo sub.
5 Years Ago
Reduce push force by 25%
5 Years Ago
Comment out the WaterFactor debug print in SubmarineAudio
5 Years Ago
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
5 Years Ago
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing) - Protections on submarine fuel looting
5 Years Ago
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5 Years Ago
WIP submarine sounds
5 Years Ago
Compile fixes
5 Years Ago
Merge Main->Submarine
5 Years Ago
Updated train map renderers for all the updated train stations
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Set the maintenance side tracks to be secondary splines
5 Years Ago
Moved Work Cart spawns to the new maintenance rooms
5 Years Ago
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5 Years Ago
Procmap underwater fix
5 Years Ago
Procedural Map Underwater scene
5 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
5 Years Ago
Tweaked platform colliders to make it easier to jump onto them
5 Years Ago
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
5 Years Ago
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
5 Years Ago
Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
5 Years Ago
Added additional requested custom map volume and trigger prefabs
5 Years Ago
added damage masks for both subs and updated detail tiling in their materials
5 Years Ago
merge from submarine
5 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
5 Years Ago
Less fog inside underwater labs
5 Years Ago
Fixed options menu
5 Years Ago
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5 Years Ago
Moon pools for BillBTestMap
5 Years Ago
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5 Years Ago
Merge Submarine->HDRP_Art_Backport (Aux)
5 Years Ago
Increase submarine view distance (less fog)
5 Years Ago
Adjust mount positions for the subs to improve visibility as far as possible
5 Years Ago
▌▊▍▄█▄ ▍▌▅▆▊▊▉▋▍▍▉▌▅▌▍ ▊▌▇▉▉▇▄▍▄ ▇▆▅█ ▅▊▅ █▌█▍▉▋▄ ▄▌▍▌▆ ▍▆▍▍▇█▅▋ ▊█▌▊▌▍▄▍▇█ ▄▉▇▌▅▍ ▋▌▇▌▌ ▆▊▉█▌▍ ▌▇▇▋ ▄▍▌█▍▄▋▅ ▊▋▅ ▊▇▍▇▌▅▅▍ ▅█▅▆▍▇▌▆▆ ▍▍▆▊▄▊▍ ▉▉▇▅▍▄▋▊▅ ▋▊▇▊▅▄▌▊ ▇▅▇▌▊▍▅▅▌▉▅▋██▊ ▊▍▌ ▇▌▄ ▄▅▋ █ ▅▆▋█ ▊▄ ▌▅▊▆▌▇▅▌▉▆▄▅█▊▍ ▋▆▄▊ ▊▇ ▋▄▊ ▇▍▉█▉
5 Years Ago
Fix copy/paste decay bug
5 Years Ago
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5 Years Ago
Added submarine decay, same as boats but with slightly longer times: - Indoors: No decay. - Outdoors: 240 minutes (rowboat = 180). - Deep water: 180 minutes (rowboat = 120).
5 Years Ago
merge from submarine
5 Years Ago
sub spawning setup at boat vendor
5 Years Ago
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5 Years Ago
Initial custom nav support
5 Years Ago
merge from submarine ai (no spawns)
5 Years Ago
client compile fix
5 Years Ago
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5 Years Ago
DungeonNavMesh now works with multiple instances
5 Years Ago
fixed accidental fog change while troubleshooting
5 Years Ago
merge from submarine