reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

2 Days Ago
fix hunched over spine issues when aiming down
2 Days Ago
Merge from main
2 Days Ago
Sheep sounds
3 Days Ago
Merge from swimming_dithering_fix
3 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
3 Days Ago
Merge from landmine_postfx_rrp_fix
3 Days Ago
Fix landmine RRP post effect lingering bug
3 Days Ago
S2P ferry terminal and radtown
3 Days Ago
Merge from main
3 Days Ago
Fix landmine RRP post effect lingering bug
3 Days Ago
mountable_weapon_zoo -> main
3 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
3 Days Ago
merge from settings_dropdowns_fix2
3 Days Ago
Fixed settings menu color dropdown text not being marked as dynamic
3 Days Ago
Merge from main
3 Days Ago
Don't allow car lift to grab a car if any animals are mounted
3 Days Ago
merge from duped_keys_fix
3 Days Ago
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
3 Days Ago
Wool can now recycle into cloth, 5 each
3 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
3 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
3 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
3 Days Ago
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3 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
3 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
3 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
3 Days Ago
Double calories from all milk products Triple hydration from all milk products
3 Days Ago
throwable_prediction_fixes -> main
3 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Adjust F1 grenade drop clear anim event timings
3 Days Ago
Fixed spiral staircase not decaying or contributing to TC upkeep
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Bundles
3 Days Ago
merge from store_mediaupddate
3 Days Ago
Fix items sometimes not being transferred to new room when upgrading room - was skipping over an item once it didn't fit in a container instead of trying to fit the item into every container before skipping over it - fixed mail not being transferred to new room - added failsafe so if the item really couldn't be fit into the new room (shouldn't be possible since every room has more space but to be safe) it will transfer to the player standing in lobby
3 Days Ago
Merge from powerplant_fuse_pop_scaling
3 Days Ago
Remove redundant int for tracking inserted fuses in PowergridManager
3 Days Ago
merge from fix_steam_init_error -> main
3 Days Ago
Fix steam not logging the reason steam failed to start in the editor - sometimes steam is closed, other times it's outdated and needs to be restarted
3 Days Ago
Add settings for scaling powerplant heavy fuse decay rate based on current server pop. Convars for low pop cutoff, high pop cutoff, scale at which fuses should decay when at or below low pop.
3 Days Ago
Made DynamicResourceRef property drawer collapsable (helps readability in crowded inspectors)
3 Days Ago
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
3 Days Ago
Improved collision around the door of the legacy shelter so its easier to get in and out of
3 Days Ago
merged from prototype_wood_pile_spawner