reporust_rebootcancel

121,234 Commits over 4,018 Days - 1.26cph!

4 Days Ago
Jungle post.
4 Days Ago
add fog distance curve
4 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
4 Days Ago
Added "entitycount" server command, returns ent count of specified name.
4 Days Ago
add fog color gradient
4 Days Ago
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4 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
4 Days Ago
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4 Days Ago
fix missing cs kernel
4 Days Ago
merge from qol_explosive_protection_max -> main
4 Days Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
4 Days Ago
Fix compile error
4 Days Ago
Simplify AI visibility status, improve logging,
4 Days Ago
Single Shallow Shelves - Added cinematic 4k textures and material
4 Days Ago
vinemountable_demo_fix -> main
4 Days Ago
compile fix
4 Days Ago
Only show error mesh highlight if no item upgrade placements are possible.
4 Days Ago
floating city whitebox
4 Days Ago
vinemountable_demo_fix -> main
4 Days Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
4 Days Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
4 Days Ago
Merge from macos_env_volume_issues
4 Days Ago
fixed discrepancy in 1p camera position when equipping jungle ak
4 Days Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
4 Days Ago
merge from jungle_update/hunter_vision
4 Days Ago
Server compile fix again
4 Days Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
4 Days Ago
merge from jungle_update/hunter_vision
4 Days Ago
Server compile fix
4 Days Ago
merge from jungle_update/hunter_vision
4 Days Ago
Compile fix
4 Days Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
4 Days Ago
Added scent emission to crocodile, panther and tiger
4 Days Ago
Merge from main
4 Days Ago
merge from main
4 Days Ago
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
4 Days Ago
Chicken trail tweaks
4 Days Ago
Merge from jungle_update
4 Days Ago
Reduce height of walkable vine colliders for less foot floating
4 Days Ago
merge from jungle_update
4 Days Ago
jungle_dlc -> Jungle_update
4 Days Ago
Wicker and bambo barrel redirect fixes Manifest
4 Days Ago
Merge from /main
4 Days Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
4 Days Ago
Slightly relaxed plant pot deployment allowing placement on shallow shelves
4 Days Ago
Merge from jungle_update
4 Days Ago
Shallow shelf stacking fix
4 Days Ago
merge from main
4 Days Ago
Merge from main