reporust_rebootcancel

125,206 Commits over 4,079 Days - 1.28cph!

5 Days Ago
shadow map cheapification
5 Days Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
5 Days Ago
merge from indirect_instancing
5 Days Ago
Some .FBX.meta I didn't catch because they were uppercase
5 Days Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
5 Days Ago
Subtract all .mat changes to investigate artifacting issues
5 Days Ago
Subtract all .fbx.meta changes to investigate artifacting issues
5 Days Ago
Merge from parent
5 Days Ago
Merge from m ain
5 Days Ago
Merge from placement_improvements
5 Days Ago
Deployables can now be deployed on boats at sea
5 Days Ago
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5 Days Ago
Construction setup. Block fixes.
5 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
5 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
5 Days Ago
Fix peripheral vision being too strong in combat
5 Days Ago
Reduce scientist health
5 Days Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
5 Days Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
5 Days Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
5 Days Ago
use soft mask instead of uigradient because its poopie
5 Days Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
5 Days Ago
Linking Graffiti pack and video on medieval
5 Days Ago
Nicer fade ramp on store items
5 Days Ago
Change overlay base to use new sliced downwards gradient
5 Days Ago
More store views
5 Days Ago
trying out lerp transition again
5 Days Ago
Merge: from main
5 Days Ago
Increase reaction time, reduce damage, simplify accuracy formula
5 Days Ago
Prevent sun banding at twilight.
5 Days Ago
Have scientists always be surprised when first hearing or being hurt by a player
5 Days Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
6 Days Ago
configurable horizon buffer
6 Days Ago
Fix scientists being able to shoot through solid colliders when hearing the player
6 Days Ago
trawler ship hull material vcol blends progress, more uving
6 Days Ago
Even more store work
6 Days Ago
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6 Days Ago
6 Days Ago
performance tuning, cleanup
6 Days Ago
snap_deployables -> main
6 Days Ago
Compile fix
6 Days Ago
Allow rotating with R when wall snapping
6 Days Ago
Cleanup
6 Days Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
6 Days Ago
don't use sort jobs
6 Days Ago
don't use sort jobs
6 Days Ago
Quick and dirty voicelines first pass
6 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
6 Days Ago
Update: expand projectile test - Validates hits and misses, auth and replicated - renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types) Tests: ran all resulting unit tests
6 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.