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126,954 Commits over 4,201 Days - 1.26cph!

5 Days Ago
converted all window frames tiers to convex colliders
5 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
5 Days Ago
adding missing 50cal animator files
5 Days Ago
Some cleanups
5 Days Ago
Front 50cal 3p animation set
5 Days Ago
Fuelbox LOD0 rename
5 Days Ago
DrawInspectorTextureAttribute folds with the field name
5 Days Ago
initial coarse height baking
5 Days Ago
Imported and implemented sounds for the plank item
5 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
5 Days Ago
Fuelbox for Boats
5 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
5 Days Ago
Merge from parent
5 Days Ago
boat_fixes -> naval_update
5 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
5 Days Ago
updated vm rpg skin anims
5 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
5 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
5 Days Ago
merge from deep_sea
5 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
5 Days Ago
merge from floating cities
5 Days Ago
FC1,2,3 HLOD refresh and S2P
5 Days Ago
re-enabled some shadows in med barge
5 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
5 Days Ago
Merge from scene_holster_tools
5 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
5 Days Ago
Merge from water_pump_power_fix
5 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
5 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
5 Days Ago
Fix scientists moonwalking on ghost ships
5 Days Ago
Fix InfoZone NRE from scientists on ghostships
5 Days Ago
Mark two more collision meshes r/w
5 Days Ago
merge npc parenting to naval update.
5 Days Ago
merge back cannon and player animator fixes to naval_update
5 Days Ago
Embed playable graph tooling
5 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
5 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
5 Days Ago
mounted_turret_reloading -> naval_update
5 Days Ago
naval_update -> mounted_turret_reloading
5 Days Ago
Fix some more dodgy angles on the front seat
5 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
5 Days Ago
5 Days Ago
Add server convar to allow mounting the cannons outside of boats
5 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
5 Days Ago
Topologies
5 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
5 Days Ago
Fixaroo
5 Days Ago
Final cliffing
5 Days Ago
Fixed ai mounted weapon controller so it points at the right location again