reporust_rebootcancel

144,178 Commits over 4,444 Days - 1.35cph!

5 Days Ago
Added more sound variations to bowless crossbow
5 Days Ago
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5 Days Ago
Refactor tick parent history into TickHistory
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
merge from body_hair
5 Days Ago
Set dressing in large apartment
5 Days Ago
Merge: from main
5 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
5 Days Ago
Merge: from player_benchmark_improvements
5 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
5 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
5 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
5 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
5 Days Ago
Female body hair
5 Days Ago
Set parenthistory to false as default
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
5 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
5 Days Ago
merge from skinviewer_viewmodel
5 Days Ago
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5 Days Ago
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5 Days Ago
Fixed MainCamera.get_position skin viewer nre
5 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
5 Days Ago
Merge from rain_grace_fixes2
5 Days Ago
Fix rear turret having incorrect animator time setting
5 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
5 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
5 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
5 Days Ago
Add logs back for testing
5 Days Ago
main -> mountable_rollback
5 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
5 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
5 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
5 Days Ago
Increase grace period check tick rate
5 Days Ago
Renamed edge decals textures Stray meta files
5 Days Ago
Industrial torch 3p animation updates
5 Days Ago
merge from main
5 Days Ago
merge from ballistic_pass
5 Days Ago
Fix grace after restart.
5 Days Ago
inital protection pass
5 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
5 Days Ago
Moved body hair cap to main body textures, saves a texture sample
5 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
5 Days Ago
Adding supply signal rig
5 Days Ago
inital loot pass
5 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
5 Days Ago
Industrial torch attack and hit react animation updates
5 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
5 Days Ago
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