138,944 Commits over 4,474 Days - 1.29cph!

2 Years Ago
Added relaxed cone map generator
2 Years Ago
Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64)
2 Years Ago
Culling volume tests for lighting purposes.
2 Years Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
2 Years Ago
Integrate all new wolf gaits with correct speeds
2 Years Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
2 Years Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
2 Years Ago
Double elevator max floor limit
2 Years Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
2 Years Ago
exported wolf prowl anim at origin
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
wip hotswap urls
2 Years Ago
updated rock formations updated world setup to spawn them
2 Years Ago
Pastable URL support
2 Years Ago
Playground.Player scene updates
2 Years Ago
Candle prefab lighting updates. Lighting prefab backup.
2 Years Ago
Placeholder model
2 Years Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
2 Years Ago
Prevent on draw gizmo spam in the editor
2 Years Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
2 Years Ago
road/rail rejection for coastal cliffs
2 Years Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
2 Years Ago
Candles use standard thick transmission shader instead of the depracated packed one.
2 Years Ago
Apply workshop URL skin when starting scene. More tests.
2 Years Ago
Missing commits
2 Years Ago
Check if onfailure exists in http.Fetch/Post
2 Years Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
2 Years Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
2 Years Ago
Added new head to skinset.male
2 Years Ago
exported all updated wolf animations in a new folder
2 Years Ago
Wire invisible over ~4 meters
2 Years Ago
Added distance-based culling to the wire shader
2 Years Ago
protocol++
2 Years Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
2 Years Ago
Merge from main
2 Years Ago
Unsaved changes
2 Years Ago
Simplify TwistCorrectionComponent
2 Years Ago
Merge from main
2 Years Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
2 Years Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
2 Years Ago
Gibs, more closely match icon
2 Years Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
2 Years Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
2 Years Ago
Merge from main
2 Years Ago
Added a timeout and make sure the UI is layered properly in the HUD
2 Years Ago
Fix remapping order being reversed
2 Years Ago
Fix remapping only remapping the requested monument instead of every single one
2 Years Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
2 Years Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P