255,210 Commits over 3,990 Days - 2.67cph!

40 Days Ago
Fixed spears getting offset in hands when attacking while holding a shield
40 Days Ago
Parent merge
40 Days Ago
Script tweak
40 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
40 Days Ago
Parent merge
40 Days Ago
Parent merge
40 Days Ago
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40 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
40 Days Ago
Some cleanup Retire more editlogs
40 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
40 Days Ago
Cherrypick 110576 + 110648 (4K textures)
40 Days Ago
Knight armour world model fixes
40 Days Ago
Fixed knight armour viewmodel not showing
40 Days Ago
Merge from lunar_new_year_2025
40 Days Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
40 Days Ago
Merge from main
40 Days Ago
Leaderboard backup, run #16893
40 Days Ago
primitive -> Aux2
40 Days Ago
primitive -> 4ShotMiniCrossbow
40 Days Ago
compile error again
40 Days Ago
merge from primitive -> aux2
40 Days Ago
merge from primitive_gm -> primitive
40 Days Ago
Ensure on the server that items can't be crafted in the wrong era
40 Days Ago
Make pistol ammo loot only as well
40 Days Ago
merge from main -> primitive_gm
40 Days Ago
merge from fix_amplify_import_times -> main
40 Days Ago
Make chainsaw and jackhammer only available from loot in primitive era
40 Days Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
40 Days Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
40 Days Ago
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40 Days Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
40 Days Ago
Ammo bolts Fix crossbow item using wrong model
40 Days Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
40 Days Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
40 Days Ago
Backup shelve
40 Days Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
40 Days Ago
Don't try to play voice on dedicated server
40 Days Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
40 Days Ago
Unconnected ShaderGraph inputs with a default value will now draw the default directly on the plug. Can specify default properties with BaseNode.InputDefault. https://files.facepunch.com/CarsonKompon/2025/January/15_12-07-TrustingSeaslug.png More ShaderNode improvements - Exposed InputDefault to all nodes that needed it - Fixed icon drawing on a few Binary nodes - Added color pickers to Blend node - Can now specify certain default values without a connecting node for Remap, Lerp, Apply TRS and Smooth Step nodes - Fix incorrect input types on a few nodes
40 Days Ago
Burst cloth setup on ropes for snake mask
40 Days Ago
Codegen
40 Days Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
40 Days Ago
Merge from steamworks_161
40 Days Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
40 Days Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
40 Days Ago
Balance changes
40 Days Ago
Rewrite undo for Mutli Edit
40 Days Ago
4ShotMiniCrossbow -> primitive
40 Days Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
40 Days Ago
Added different animation curve for reload rotation