141,220 Commits over 4,352 Days - 1.35cph!

2 Months Ago
Update: add TestDeferCleanup test Works, but discovered that I forgot to clean up threads in ServerProfiler.Core, so I'm starving out the pool Tests: ran new test
2 Months Ago
Ship mksheet.exe (for particle sprite sheets) saverestore uses ErrorNoHaltWithStack not Msg * Also fixed a Lua error due to missing ErrorNoHaltWithStack Merge Pull Requests * Apply name filter to post refresh server list updates * Fixed Lua errors when manually running internal concommands dupe/save_publish Fixed an exploit that allowed spamming player_pickup on the server * For now, we block any new pick up attempts if we have a prop already picked up. Replace barney's face on EP1 maps Dynamic resupply changes * Use GetMaxArmor instead of hardcoded 100 * Use "canon" values for max ammo of each ammo type (instead of 9999), so it spawns more useful ammo types instead of shotgun ammo all the time Fix Combine Soldiers using rifle walk/run anims with shotguns Disable more Low Violence code that checked the registry * It was already basically unused, so it won't confuse me in the future by being still compiled Add description and min/max to engine_no_focus_sleep
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
syncvar partial fix on shutterframes
2 Months Ago
Fix paintable reactive target colliders (ty aron)
2 Months Ago
Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
2 Months Ago
Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
2 Months Ago
"Closing Soon" state for the indicator buoy.
2 Months Ago
More monument blockers blockouts for idea testing
2 Months Ago
Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
2 Months Ago
Fix server/none compile errors
2 Months Ago
update to bbq lods - includes the fork improved last lod - LOD2
2 Months Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
2 Months Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
2 Months Ago
Prevent ambient multipliers being applied twice
2 Months Ago
Fix photoframes not censoring properly
2 Months Ago
Empty scene and monument folder
2 Months Ago
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2 Months Ago
Skin pass for minigun back pack
2 Months Ago
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2 Months Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
2 Months Ago
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2 Months Ago
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
2 Months Ago
Paintball decal color tweaks.
2 Months Ago
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2 Months Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
2 Months Ago
cowbell setup updates
2 Months Ago
updates to drumkit.deployed for player & stick positioning
2 Months Ago
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
2 Months Ago
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2 Months Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
2 Months Ago
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2 Months Ago
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
2 Months Ago
reject player boat push from ladder
2 Months Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from boat_optim_test/wip
2 Months Ago
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2 Months Ago
merge from better_steeringwheel_clipping - compile fix
2 Months Ago
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2 Months Ago
merge from better_steeringwheel_clipping
2 Months Ago
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2 Months Ago
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2 Months Ago
More monument blocker blockouts
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_heightmap_clearing_fix
2 Months Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
2 Months Ago
Updating knight armour skinning and burst cloth setup
2 Months Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
2 Months Ago
Compile fix