255,286 Commits over 3,990 Days - 2.67cph!

40 Days Ago
merge from main -> primitive_gm
40 Days Ago
merge from fix_amplify_import_times -> main
40 Days Ago
Make chainsaw and jackhammer only available from loot in primitive era
40 Days Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
40 Days Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
40 Days Ago
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40 Days Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
40 Days Ago
Ammo bolts Fix crossbow item using wrong model
40 Days Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
40 Days Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
40 Days Ago
Backup shelve
40 Days Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
40 Days Ago
Don't try to play voice on dedicated server
40 Days Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
40 Days Ago
Unconnected ShaderGraph inputs with a default value will now draw the default directly on the plug. Can specify default properties with BaseNode.InputDefault. https://files.facepunch.com/CarsonKompon/2025/January/15_12-07-TrustingSeaslug.png More ShaderNode improvements - Exposed InputDefault to all nodes that needed it - Fixed icon drawing on a few Binary nodes - Added color pickers to Blend node - Can now specify certain default values without a connecting node for Remap, Lerp, Apply TRS and Smooth Step nodes - Fix incorrect input types on a few nodes
40 Days Ago
Burst cloth setup on ropes for snake mask
40 Days Ago
Codegen
40 Days Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
40 Days Ago
Merge from steamworks_161
40 Days Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
40 Days Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
40 Days Ago
Balance changes
40 Days Ago
Rewrite undo for Mutli Edit
40 Days Ago
4ShotMiniCrossbow -> primitive
40 Days Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
40 Days Ago
Added different animation curve for reload rotation
40 Days Ago
Merge from main
40 Days Ago
- manifest - smoothed out the barrel rotation code
40 Days Ago
Merge from weaponrack_backpack_slot
40 Days Ago
Set to primitive era
40 Days Ago
Scene testing dynamic action graph properties
40 Days Ago
Add scorch to explosions Reduced shell bounce sound range significantly
40 Days Ago
Setup weapon rack configs for all shields
40 Days Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
40 Days Ago
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40 Days Ago
Fixed BallistaGun NRE
40 Days Ago
40 Days Ago
Upgrade to Steamworks 1.61 WIP due to server list crashing for some reason Manually marshal server list filters to fix crashing Add SteamTimeline Merge branch 'steamworks161'
40 Days Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
40 Days Ago
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40 Days Ago
Restored old horses behaviour to be like on release
40 Days Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
40 Days Ago
remove deploy animation loop time
40 Days Ago
Hide battering ram head item
40 Days Ago
- Only allow holo and simple sight to be added to mini crossbow
40 Days Ago
Add IGameObjectDestroy scene event Started on #1773 Dynamic properties API tweaks Dynamic properties tests Basic get / set node
40 Days Ago
WorldModel/BaseCarryable doesn't define/implement backpack feature, instead send events on creation/destruction of WorldModel Add WeaponPlayerAttachment, can either attach a prefab (that'll get spawned) or a referenced GameObject in WorldModel's hierarchy Don't need these
40 Days Ago
Blowpipe reload update and view model camera pass
40 Days Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
40 Days Ago
Add ParticlePhysics test