255,285 Commits over 3,990 Days - 2.67cph!
Updated knight items to not overlap ids with lunar new year content
Manifest update, seems to resolve triangle floor hatch issue locally
Deleted the combined reload clip for crossbow
Made a new one from the fbx with custom start/end frames
Fixes CompareApproximately errors when loading the crossbow/building the manifest
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
Merge from steamworks_161 (updated other dlls)
Other files pulled from steam, if that even works
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases
And to never shut off when stationary
Updated steam_api for server which is in a different path for some reason
Subtract
110734, needs more investigation
Orientation fuckaroo & fx offsets
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
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Various high explosive stuff
Fixed battering ram door server gib missing material
Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS
Battering ram can now damage the Vehicle and Deployed layers
When hitting a vehicle, add some forces and show the vehicle collision effect
Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional
toolchest wip prop
+ adjusted metal_details mats
Fixed spears getting offset in hands when attacking while holding a shield
FX Orientator prefab for debug.
Explosive ammo stuff.
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add geo to shovel, mmm roundness
metal_details_02 trans map adjustments
added metal_trim_painted_blend_03 mat
tool chest WIP
Some cleanup
Retire more editlogs
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Merge from lunar_new_year_2025
Can now mount and open the catapult basket even when the catapult is not reloaded
Leaderboard backup, run #
16893
primitive -> 4ShotMiniCrossbow
merge from primitive -> aux2
merge from primitive_gm -> primitive
Ensure on the server that items can't be crafted in the wrong era
Make pistol ammo loot only as well
merge from main -> primitive_gm