255,285 Commits over 3,990 Days - 2.67cph!

39 Days Ago
Codegen
39 Days Ago
Merge from primitive
39 Days Ago
Merge from main
39 Days Ago
Updated knight items to not overlap ids with lunar new year content
39 Days Ago
Manifest update, seems to resolve triangle floor hatch issue locally
39 Days Ago
Scene tweaks
40 Days Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
40 Days Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
40 Days Ago
Merge from steamworks_161 (updated other dlls)
40 Days Ago
Other files pulled from steam, if that even works
40 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
40 Days Ago
End title scene backup
40 Days Ago
Updated steam_api for server which is in a different path for some reason
40 Days Ago
Subtract 110734, needs more investigation
40 Days Ago
Orientation fuckaroo & fx offsets
40 Days Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
40 Days Ago
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40 Days Ago
Various high explosive stuff
40 Days Ago
Fixed battering ram door server gib missing material
40 Days Ago
Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS
40 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
40 Days Ago
Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional
40 Days Ago
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40 Days Ago
Anim + scene backups
40 Days Ago
toolchest wip prop + adjusted metal_details mats
40 Days Ago
Fixed spears getting offset in hands when attacking while holding a shield
40 Days Ago
Parent merge
40 Days Ago
Script tweak
40 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
40 Days Ago
Parent merge
40 Days Ago
Parent merge
40 Days Ago
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40 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
40 Days Ago
Some cleanup Retire more editlogs
40 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
40 Days Ago
Cherrypick 110576 + 110648 (4K textures)
40 Days Ago
Knight armour world model fixes
40 Days Ago
Fixed knight armour viewmodel not showing
40 Days Ago
Merge from lunar_new_year_2025
40 Days Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
40 Days Ago
Merge from main
40 Days Ago
Leaderboard backup, run #16893
40 Days Ago
primitive -> Aux2
40 Days Ago
primitive -> 4ShotMiniCrossbow
40 Days Ago
compile error again
40 Days Ago
merge from primitive -> aux2
40 Days Ago
merge from primitive_gm -> primitive
40 Days Ago
Ensure on the server that items can't be crafted in the wrong era
40 Days Ago
Make pistol ammo loot only as well
40 Days Ago
merge from main -> primitive_gm