195,287 Commits over 4,110 Days - 1.98cph!

2 Months Ago
Remove unneeded logs
2 Months Ago
Fixed client catch prediction (works well!)
2 Months Ago
Workbench 3 corpse ingredients
2 Months Ago
Shockbyte and retro tcs corpse prefabs
2 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
2 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
2 Months Ago
Desal Collision
2 Months Ago
Update for Desal tank collision
2 Months Ago
Compile fixes
2 Months Ago
Increased look at toggle command accuracy
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/bag_changes
2 Months Ago
Added Colliders for Water Treatment Tank
2 Months Ago
Some refactor and allow non-admins to use commands.
2 Months Ago
Desal tank collider update
2 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
2 Months Ago
Merge from main
2 Months Ago
drawcolliders now works in demos
2 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
2 Months Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
2 Months Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
2 Months Ago
cherrypicking 116005 Weapon rack parachute NRE fix
2 Months Ago
zigg scene backup, relinked props to prefabs
2 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
2 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
2 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
2 Months Ago
Merge from workshop_scene_qol
2 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
2 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
2 Months Ago
Merge from main.
2 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
2 Months Ago
Removed logic that was deleting LODS in workshop editor
2 Months Ago
Merge from main
2 Months Ago
Merge from fluid_io_fixes
2 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
2 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
2 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
2 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
2 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
2 Months Ago
Merge from midi_macos_rebuild
2 Months Ago
Added WM
2 Months Ago
Updated Textures and Materials
2 Months Ago
Various fixes / polish.
2 Months Ago
Merge from jungle_update (improvements to tiger and croc)