255,160 Commits over 3,990 Days - 2.66cph!

39 Days Ago
Delta snapshot improvements. Fixed a bug where it was possible for a snapshot ack to be ignored - should fix a rare and difficult to reproduce bug where sync vars can become stuck
39 Days Ago
Material.FromShader uses path and not just name - allows shaders of same name in different folders
39 Days Ago
Forward the Hurt call from entity to entityComponent
39 Days Ago
Merge from main
39 Days Ago
Enable grass displacement by default in all preset levels
39 Days Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
39 Days Ago
- Ballista Gibs missing material fix
39 Days Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
39 Days Ago
PackageVersion / FileVersion 2.4.1
39 Days Ago
39 Days Ago
Update README.md (build badge fix)
39 Days Ago
Host should periodically update the ping value of PlayerData (Fixes Facepunch/sbox-deathmatch#74)
39 Days Ago
merge from viewmodel_camera_clipping
39 Days Ago
merge from shredderfix
39 Days Ago
When running commands from command line, enclose args in quotes so they aren't split again by spaces internally (Fixes Facepunch/sbox-issues#7388)
39 Days Ago
merge from minerhatfix
39 Days Ago
merge from gingerbread_building_skin_fix
39 Days Ago
merge from primiitive
39 Days Ago
merge from Medieval_Barricade_Unique_Desc
39 Days Ago
merge from Medieval_Barricade
39 Days Ago
Shadow cascades preset tweak
39 Days Ago
Print in console when client connects/disconnects
39 Days Ago
Merge from main
39 Days Ago
Add player count to DedicatedStatus Add extra info to snapshot analytic Rename SceneNetworkSystem.LoadScene to LoadSceneBroadcast Remove Nav_WaitBuild, make it a LoadingTask instead - there's no reason this should be special Fix fov in settings not working
39 Days Ago
Leaderboard backup, run #16901
39 Days Ago
Codegen
39 Days Ago
Merge from primitive
39 Days Ago
Merge from main
39 Days Ago
Updated knight items to not overlap ids with lunar new year content
39 Days Ago
Manifest update, seems to resolve triangle floor hatch issue locally
39 Days Ago
Scene tweaks
39 Days Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
39 Days Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
39 Days Ago
Merge from steamworks_161 (updated other dlls)
39 Days Ago
Other files pulled from steam, if that even works
39 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
39 Days Ago
End title scene backup
39 Days Ago
Updated steam_api for server which is in a different path for some reason
39 Days Ago
Subtract 110734, needs more investigation
39 Days Ago
Orientation fuckaroo & fx offsets
39 Days Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
39 Days Ago
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39 Days Ago
Various high explosive stuff
39 Days Ago
Fixed battering ram door server gib missing material
39 Days Ago
Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS
39 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
39 Days Ago
Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional
39 Days Ago
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39 Days Ago
Anim + scene backups
39 Days Ago
toolchest wip prop + adjusted metal_details mats