255,224 Commits over 3,990 Days - 2.67cph!

39 Days Ago
Wip HornetGun 40mm ammo prefab
39 Days Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
39 Days Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
39 Days Ago
Tweaked horse player collider height
39 Days Ago
Merge: from main Tests: none
39 Days Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
39 Days Ago
Hook up ammo resource to grenade pickup
39 Days Ago
Fix TripmineWeapon NRE (player invalid), add assert if the placed tripmine prefab is not valid
39 Days Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
39 Days Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
39 Days Ago
When hit, automatically update the offender's position
39 Days Ago
Setup snake mask item
39 Days Ago
Trumpet tree temp billboards
39 Days Ago
Merge from presets_editor/quality
39 Days Ago
Delta snapshot improvements. Fixed a bug where it was possible for a snapshot ack to be ignored - should fix a rare and difficult to reproduce bug where sync vars can become stuck
39 Days Ago
Material.FromShader uses path and not just name - allows shaders of same name in different folders
39 Days Ago
Forward the Hurt call from entity to entityComponent
39 Days Ago
Merge from main
39 Days Ago
Enable grass displacement by default in all preset levels
39 Days Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
39 Days Ago
- Ballista Gibs missing material fix
39 Days Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
39 Days Ago
PackageVersion / FileVersion 2.4.1
39 Days Ago
39 Days Ago
Update README.md (build badge fix)
39 Days Ago
Host should periodically update the ping value of PlayerData (Fixes Facepunch/sbox-deathmatch#74)
39 Days Ago
merge from viewmodel_camera_clipping
39 Days Ago
merge from shredderfix
39 Days Ago
When running commands from command line, enclose args in quotes so they aren't split again by spaces internally (Fixes Facepunch/sbox-issues#7388)
39 Days Ago
merge from minerhatfix
39 Days Ago
merge from gingerbread_building_skin_fix
39 Days Ago
merge from primiitive
39 Days Ago
merge from Medieval_Barricade_Unique_Desc
39 Days Ago
merge from Medieval_Barricade
39 Days Ago
Shadow cascades preset tweak
39 Days Ago
Print in console when client connects/disconnects
39 Days Ago
Merge from main
39 Days Ago
Add player count to DedicatedStatus Add extra info to snapshot analytic Rename SceneNetworkSystem.LoadScene to LoadSceneBroadcast Remove Nav_WaitBuild, make it a LoadingTask instead - there's no reason this should be special Fix fov in settings not working
39 Days Ago
Leaderboard backup, run #16901
39 Days Ago
Codegen
39 Days Ago
Merge from primitive
39 Days Ago
Merge from main
39 Days Ago
Updated knight items to not overlap ids with lunar new year content
39 Days Ago
Manifest update, seems to resolve triangle floor hatch issue locally
39 Days Ago
Scene tweaks
39 Days Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
39 Days Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
39 Days Ago
Merge from steamworks_161 (updated other dlls)
39 Days Ago
Other files pulled from steam, if that even works
39 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary