129,044 Commits over 4,201 Days - 1.28cph!

57 Days Ago
adjusted spotlight tripod col shapes
57 Days Ago
set the animation speed of pedals on the chandelier to be 2x faster
57 Days Ago
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57 Days Ago
optimized shore vector generation - 1s without burst, 500ms with - added indirect WorldPosition/Radii topology query and splt up slowest part of the shore vector generation to make use of it
57 Days Ago
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57 Days Ago
merge hardcore_commands to main
57 Days Ago
tripod col
57 Days Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
57 Days Ago
more_menu_fixes -> main
57 Days Ago
If premium is active dont show the default 5/15
57 Days Ago
more_menu_fixes -> main
57 Days Ago
Typos
57 Days Ago
Add pooling to ghost ships
57 Days Ago
more_menu_fixes -> main
57 Days Ago
Generate phrases
57 Days Ago
removed lods from tripod guide mesh
57 Days Ago
spotlight tripod gibs and lods
57 Days Ago
Merge: from steamfriends_pooling_leak - Bugfix for a pool leak of SteamFriends with open friend list or party management Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
57 Days Ago
Bugfix: return SteamFriends to pool - separate out party processing to partyChanged from friendChanged loop to prevent use-after-free bugs Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
57 Days Ago
- Speed up nav gen by 30% by using rust baked terrain and NavMeshBuilder.CollectSources - Fix navmesh not taking into account terrain alpha properly - Add nav raycast - Update tile extractor profile markers - Fix memory leaks with pooled list not being disposed
57 Days Ago
Exposed chandelier pedal increments
57 Days Ago
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57 Days Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
57 Days Ago
Ensure null disconnect reasons arent parsed
57 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
57 Days Ago
rpg blockout mesh
57 Days Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
57 Days Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
57 Days Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
57 Days Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
57 Days Ago
Added tripod spotlight
57 Days Ago
Interaction modal buttons will scale to fill whatever room is left
57 Days Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
57 Days Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
57 Days Ago
Merge from Naval_Update
57 Days Ago
merge from main
57 Days Ago
Codegen again
57 Days Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
57 Days Ago
merge from missing_native_resetstaticfields_fix
57 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
57 Days Ago
Merge from main
57 Days Ago
Rebuilt phrases
57 Days Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
57 Days Ago
Restored mannequin protobuf Codegen
57 Days Ago
merge from main
57 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
57 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
57 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
57 Days Ago
Merge from render_pipeline_testing