142,104 Commits over 4,536 Days - 1.31cph!

2 Months Ago
Updated pool cue position in animations
2 Months Ago
Fix Scientist2 not spawning on deep sea islands
2 Months Ago
Fix deep sea islands having no navmesh if ai.move is false when deep sea opens
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Merge: from renderbatch_meshlod_improv - Bugfix for basement doors not rendering Tests: booted into apartments island, checked all floors for doors not rendering. Checked room 101 - stuff was rendering
2 Months Ago
Bugfix: mark appartment doors a/b/c as dynamic - apartments S2P Since they move, they should've been dynamic, but it also causes them to be refreshed and have up to date occlusion state (but no idea why we need this - will chase up later) Tests: booted into apartments island, checked all floors for doors not rendering. Checekd room 101 - stuff was rendering
2 Months Ago
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
2 Months Ago
gibs and entity setup for stacked terminal blocker
2 Months Ago
Fixed missing item ownership when buying the master key
2 Months Ago
Fixed mesh not culling on last lod
2 Months Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
2 Months Ago
Event updates on throw animation
2 Months Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
2 Months Ago
launch site satellite office room progress
2 Months Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
2 Months Ago
Merge from targeting_refactor
2 Months Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
2 Months Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
2 Months Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
2 Months Ago
Remove some unused code
2 Months Ago
Merge from partials
2 Months Ago
Fix SSAO issues when swapping between pipelines
2 Months Ago
Missed file
2 Months Ago
Partial and comment passes for SatelliteCrash
2 Months Ago
Comment cleanup pass
2 Months Ago
SatelliteControlComputer
2 Months Ago
clearing up a room for satellite control inside the main office building
2 Months Ago
Merge: from main
2 Months Ago
Merge from apartment_complex_monument/reverb_distance_fixes
2 Months Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
2 Months Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
2 Months Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
2 Months Ago
Merge from satellite_crash
2 Months Ago
Phrase merge fixes again
2 Months Ago
Merge from main
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
2 Months Ago
merge from glowing_wallpapers - latest square images
2 Months Ago
updated square images
2 Months Ago
Reverb tweaks to accomodate ranged weapons
2 Months Ago
Updated media
2 Months Ago
merge from storepage_glowingwallpaper
2 Months Ago
Phrases
2 Months Ago
Merge from control console art
2 Months Ago
Codegen
2 Months Ago
Manifest, id fixes.
2 Months Ago
merge from storepage_glowingwallpaper
2 Months Ago
Added glowing wallpaper pack store page
2 Months Ago
Bunch of asset + folder cleanup, rename, organize.
2 Months Ago
Satellite prefab cleanup, remove placeholder art.