255,310 Commits over 3,990 Days - 2.67cph!

40 Days Ago
Speed reduction functionality
40 Days Ago
Added the stencil lighting method for rendering environment volumes
40 Days Ago
Horse whitelisted on monument static elevators
40 Days Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
40 Days Ago
Only auto-destroy the Player if we're the host - ensures game state is right
40 Days Ago
Add component that plays only self collision sounds, add to bullet eject prefab
40 Days Ago
cinematic 4k textures
40 Days Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
40 Days Ago
update from prim
40 Days Ago
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40 Days Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
40 Days Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
40 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
40 Days Ago
Update Facepunch.ActionGraphs to 1.9.18 * Fix switch node regression with mixed async case bodies
40 Days Ago
merge from primitive
40 Days Ago
Horse AI collider moved to server only
40 Days Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
40 Days Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
40 Days Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
40 Days Ago
Fixed last missing worldmodels
40 Days Ago
40 Days Ago
Test reproducing #20 Fix #20
40 Days Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
40 Days Ago
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40 Days Ago
cherrypicking lunar_new_year_2025 changes
40 Days Ago
Add test for Compiler.CopyReferencesFromArchive Facepunch/sbox-issues#7317
40 Days Ago
Manifest Set up new wall divider items
40 Days Ago
Don't pick up gun item if we have max ammo
40 Days Ago
Compiler: copy references from CodeArchive Was causing assemblies to be loaded in the wrong order when joining a server, so old versions of assemblies would be referenced. Fixes Facepunch/sbox-issues#7317
40 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
40 Days Ago
Fix a couple of NREs in resize gizmos Rewrite inspector undos for component list Simplify terrain drop undo Initial attempt at new property change undo PropertyChange undo now only undos the changed prop and not the whole component.
40 Days Ago
Ammo is a game resource now
40 Days Ago
Update skin list, make pack item for wallpapers
40 Days Ago
Add PlayerController.BrakePower - Player will stop instantly when direction input - Player will reach max walk/run/duck speeds - Player will slow down quickly when switching from run to walk etc
40 Days Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
40 Days Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
40 Days Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
40 Days Ago
Don't clamp Collider.Friction
40 Days Ago
Merge from train_tunnel_altitude_2
40 Days Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
40 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
41 Days Ago
Process events from the dedicated server
41 Days Ago
Leaderboard backup, run #16877
41 Days Ago
day survivor spawn rescuable map vision a starting survivor spawns with ammo survivor hover outline box select detection improvement day soldier spawn survivor outline fade
41 Days Ago
Merge from primitive
41 Days Ago
Server compile fix
41 Days Ago
Add Graphics.Draw that takes vertex and index gpu buffers
41 Days Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
41 Days Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
41 Days Ago
Manifest rebuild, fixes some error spam when spawning crossbow