255,903 Commits over 3,990 Days - 2.67cph!

53 Days Ago
Rename some vars in spline math
53 Days Ago
code -> Code
53 Days Ago
Remove left over code
53 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
53 Days Ago
Resolve source properly! Pass on description, title, source info to property Widget.Parent checks for valid Can switch shader
53 Days Ago
Can create ResourceStringControlWidget manually, with target asset type InputTexture and InputTextureControlWidget Correctly parse legacy texture input colors
53 Days Ago
Leaderboard backup, run #16637
53 Days Ago
Leaderboard backup, run #16635
53 Days Ago
remove deleted clothing grenade launcher
53 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
53 Days Ago
Player_Building grenade
54 Days Ago
Fixed player dropping under the map on death
54 Days Ago
[Pick] Remove configdefaults.PLAT.vcfg, completely bullshit for us Mac/Linux Add Developer-BuildAll.sh for Posix to make it easier to debug, but without tools
54 Days Ago
StateMachine validity check in GameMode.StatusDisplay
54 Days Ago
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
54 Days Ago
Leaderboard backup, run #16622
54 Days Ago
Mac/Linux: Use static version of gamenetworkingsockets, cuts a lot of the mess of dependency hunting Mac: OSX doesn't allow setting DYLD PATH from the application itself, make it parse these relative to the current directory, load correct steam DLL regardless of platform
54 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
54 Days Ago
Leaderboard backup, run #16621
54 Days Ago
Adjust sunny and sunset lighting rigs
54 Days Ago
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54 Days Ago
Leaderboard backup, run #16613
54 Days Ago
turret fixes etc building indicator build command indicator turret build - choose direction after choosing position
54 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
54 Days Ago
saving work
55 Days Ago
Remove model cpu access
55 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
55 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
55 Days Ago
Leaderboard backup, run #16600
55 Days Ago
Do the same for box hull collider
55 Days Ago
Add Gizmo.Control.BoundingBox to box collider
55 Days Ago
Bump hitbox of spline line Align tangent mode names with exiting curve class Fix roll and scale changes not invoking spline changed
55 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
55 Days Ago
Fix spline gizmo culling
55 Days Ago
Leaderboard backup, run #16589
56 Days Ago
Leaderboard backup, run #16575
56 Days Ago
Leaderboard backup, run #16574
56 Days Ago
More spline undo improvements
56 Days Ago
Leaderboard backup, run #16565
56 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
56 Days Ago
Citizen_REF update
56 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
57 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
57 Days Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
57 Days Ago
fix PlayerSquish collision
57 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
57 Days Ago
Improve spline editor undo
57 Days Ago
Prop makes use of surface break sound Resave all surfaces
57 Days Ago
Shadergraph: Save preview settings to file
57 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated