139,609 Commits over 4,505 Days - 1.29cph!

3 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Merge from main
3 Months Ago
merge from devtools_scaling_fixes
3 Months Ago
Copy paste list view fixes
3 Months Ago
Tweaked free aspect layout of item and vehicle tabs
3 Months Ago
Fixed F1 loadout tab scaling issues when using free aspect
3 Months Ago
Fixed copypaste grid button title text layout issues
3 Months Ago
Fixed F1 copy paste tab scaling issues when using free aspect
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Updating m16 view model rig with new mesh
3 Months Ago
merge from iolines_shader_fix
3 Months Ago
Restored invisible wire material
3 Months Ago
Restored hose material colours
3 Months Ago
merge from main
3 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
3 Months Ago
merge from barrel_conveyor_fix
3 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
3 Months Ago
tweaked central oak for better fit in market place near final splat painting
3 Months Ago
Merge from main
3 Months Ago
merge from optimize_deep_sea_texture -> main
3 Months Ago
Change deep sea height data from managed -> native array
3 Months Ago
Exterior lighting progress & related files
3 Months Ago
merge from iolines_shader_fix
3 Months Ago
Fixed remaining hose IO material still using the wire shader
3 Months Ago
merge from wallpaper_defaultskin_fix
3 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
3 Months Ago
Russian roulette progress
3 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
3 Months Ago
merge from optimize_generate_textures_alloc -> main
3 Months Ago
Fix VS putting the wrong class name
3 Months Ago
Add profiler samples
3 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
3 Months Ago
lod baker: distinguish identical mesh names
3 Months Ago
merge from server_browser_description_loading_fix
3 Months Ago
Lighting prefabs
3 Months Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
3 Months Ago
Fixed scroll speed issues
3 Months Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
3 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
3 Months Ago
updated 3p talking anim
3 Months Ago
cinematic animator updates
3 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
3 Months Ago
industrial garage door; - colliders fix
3 Months Ago
Glass AR - blockout mesh, initial prefab setup
3 Months Ago
Update skinnable fileIDs
3 Months Ago
merge from fix_steam_nickname_team_cache -> main
3 Months Ago
Codegen
3 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe