255,881 Commits over 3,990 Days - 2.67cph!

52 Days Ago
Ensure Road Bradley Event outputs the correct stuff as well
52 Days Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
52 Days Ago
Use built in controller
52 Days Ago
initial chunking from shared sdf set
52 Days Ago
base_combatentity_code_cleanup -> main
52 Days Ago
main -> base_combatentity_code_cleanup
52 Days Ago
cargo_npc_abduction_fix -> main
52 Days Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
52 Days Ago
▄▄▅▉▊ ▌▆▊▌▅█▅▍▌▆▅▇▊█▊▅ ▄▋▅ ▅▇▍▊▄█▋▇ ▍▋█▌▊▇▇▌▇▌ ▋▅ ▅▆▍▋█▌█▊█▆▍ ▍▆▍▇ ▇▍▉▊'█ █▄▆▆▇▇ █▄ ▇▊▆▆▇▊, ▍▍▇▅▅ ▅▄ ▄▍▋▋█▊▊ ▄# ▍▍▌▆▇▊▅▄▋ ▇▄▇ █▇▌ ▍▊ ▊▉▄▇ ▄▋ ▇▉▇▇▅ ██▍ ▋▌▍▇▊█ ▄▄▍▌ ▌▊▌▄▋▉▋▅▋▄▋ ▄▊▊▍▆█ ▊▍▇▄▊▇█▇ ▉█▍▅ █▊▊ ▉▅ `▉▇▍▆.▋▋▊▍▊▇▅▊()` ▅▆ `██▄▇.▄▊▋▆▆▇▋▆()` ▄▋▄▇█▅▉ █▅ ▉▆▅▍▅'▊ ▄▍▍▆▊ `▇▆▉ ▊█▆▉▌█▆▅ = ▉▉▉▋.▌▍▇▍▄▅▋▄; ▌▆▍█▍▍▋▇()`
52 Days Ago
rocket_death_info -> main
52 Days Ago
▄█ ▋▄▋▄▇▊.▊█▍▉▉▌▌▌▉▇█▌▌▉██ ▄▄▆██ ▌▍▌▅▊▋▋▍▄▍▋▌▇▉▍▅▉▆▋▆▊▆▋▍ ▌▉ █▍▆▄▋▌▌▆▋ █▅█▌▄
52 Days Ago
Setup death information on patrol helicopter regular and napalm rockets
52 Days Ago
Leaderboard backup, run #16661
52 Days Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
52 Days Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
52 Days Ago
directional fov person isvisible toggle vis stuff off soldier grenade
52 Days Ago
Merge from effect_scene_error
52 Days Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
52 Days Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
52 Days Ago
Merge from telephone_name_fix
52 Days Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
52 Days Ago
Merge from primitive
52 Days Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
52 Days Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
52 Days Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
52 Days Ago
FIxed water pistol not resting in hands properly while a shield is equipped
52 Days Ago
Leaderboard backup, run #16652
52 Days Ago
Reorder min and max length in spring joint
53 Days Ago
Rename some vars in spline math
53 Days Ago
code -> Code
53 Days Ago
Remove left over code
53 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
53 Days Ago
Resolve source properly! Pass on description, title, source info to property Widget.Parent checks for valid Can switch shader
53 Days Ago
Can create ResourceStringControlWidget manually, with target asset type InputTexture and InputTextureControlWidget Correctly parse legacy texture input colors
53 Days Ago
Leaderboard backup, run #16637
53 Days Ago
Leaderboard backup, run #16635
53 Days Ago
remove deleted clothing grenade launcher
53 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
53 Days Ago
Player_Building grenade
53 Days Ago
Fixed player dropping under the map on death
53 Days Ago
[Pick] Remove configdefaults.PLAT.vcfg, completely bullshit for us Mac/Linux Add Developer-BuildAll.sh for Posix to make it easier to debug, but without tools
53 Days Ago
StateMachine validity check in GameMode.StatusDisplay
53 Days Ago
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
54 Days Ago
Leaderboard backup, run #16622
54 Days Ago
Mac/Linux: Use static version of gamenetworkingsockets, cuts a lot of the mess of dependency hunting Mac: OSX doesn't allow setting DYLD PATH from the application itself, make it parse these relative to the current directory, load correct steam DLL regardless of platform
54 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
54 Days Ago
Leaderboard backup, run #16621
54 Days Ago
Adjust sunny and sunset lighting rigs
54 Days Ago
▅▆▅▍▊▌ ▆▊▍█▍▍█ ▄▆ ▅▉▌█▅▌ ▆▄ ▅▆▉▉▌▍▆ ▍▌▌▋█▄▉▅ █ ▅▊▋▌▊▅ ▄▇▅▉ ▉▋ ▉▇▄▍▍▆▍ ! ▊▄▇█▊▊█▅▄▋▉ ▅▊█▇ ▆█▄ ██▄▆▆█ ▆▇█▇█▋▋▉ ▌▉██▌▆▅ (▅▅: ▍▍▊▉█▍▇) ▆▅▉▌▉▋▍█ ▋▍▅▆-▆▅▊▆▍▍▆ ▅▄▍█▆▍▆ ▆▄▆▊ ▌▌█▅ ▄▇▆ -> ▌▄▄ ▊▍▊▌▅ ▌▍ ▄▇▋▋ ▊▅▌▇▇▊▇
54 Days Ago
Leaderboard backup, run #16613