255,899 Commits over 3,990 Days - 2.67cph!

57 Days Ago
Leaderboard backup, run #16541
58 Days Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
58 Days Ago
Don't show recompile button for assets that don't have source files
58 Days Ago
Refresh collection for list and dictionary control widgets if collection has changed - Fixes game resources not saving lists after first save
58 Days Ago
Mac: Fix sed and FILE struct for mac, should work on linux too, I'll double check, getting this to boot on mac/linux again and slowly trickling this branch to master
58 Days Ago
Forgot to make some enums internal whoops
58 Days Ago
Move navigation from C++ to C# (#1752) Replace C++ version of detour & detour crowd with a C# version. Managed version should behave exactly the same as the native version. If not, please yell at me. Achieved by using dotrecast as base - Refactored the shit out of it - Optimised it, so the managed performance comes close to the native version. Navmesh generation (recast) is still in C++.
58 Days Ago
Add Facepunch Copyright to comply with zlib license
58 Days Ago
Improve cycle detection Format
58 Days Ago
Obsolete GpuBuffer.UsageFlags.Counter, Structured and Append both have it automatically, this flag was only for D3D11. Both VK and D3D12 behave the same way for this.
58 Days Ago
Fix out of bounds in overlappoly Hacky path cycle detection
58 Days Ago
Don't apply cubemap fog to camera if it's render excluded Don't apply skybox tint to cubemap fog if it's render excluded
58 Days Ago
Fix envmaps not checking view tags - Fixes skybox with indirect lighting not being able to render exclude Dirty render of scene cubemap on EnvmapProbe tags change, it's probably needed
58 Days Ago
Whitelist System.IParsable Closes Facepunch/sbox-issues#7253
58 Days Ago
Whitelist System.UInt128 Closes Facepunch/sbox-issues#6892
58 Days Ago
Whitelist a few assembly attributes a library was using
58 Days Ago
Leaderboard backup, run #16517
58 Days Ago
show more leaderboard entries transform api changes
58 Days Ago
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59 Days Ago
Shadergraph: Make enable shadows option work again
59 Days Ago
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
59 Days Ago
Couple of NRE fixes from reported exceptions
59 Days Ago
RandomSoundStart NRE fix CardDeck.Pop exception fix
59 Days Ago
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59 Days Ago
Vulkan: Structured buffers also have a UAV hidden counter
59 Days Ago
Start removing unused from native asset preview system
59 Days Ago
Fix crash trying to load invalid base_model_resource
59 Days Ago
Fix typos
59 Days Ago
Leaderboard backup, run #16493
60 Days Ago
Apply cubic scaling to motor max torque
60 Days Ago
musicmanager cleanup
60 Days Ago
Bounding box calcualtion for spline components
60 Days Ago
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
60 Days Ago
Leaderboard backup, run #16480
60 Days Ago
merge from primitive
60 Days Ago
Compile fix
60 Days Ago
Delete public/renderablesystem there's nothing in here
60 Days Ago
Delete texturedictionary.vpc
60 Days Ago
Delete inputsystem.vpc, this was moved to engine2
60 Days Ago
Delete these unused files from tier3
60 Days Ago
merge from primitive
60 Days Ago
Add GpuBuffer.UsageFlags.Counter for usage with structured buffers Enables IncrementCounter and DecrementCounter in HLSL Can also use GpuBuffer.SetCounterValue and GpuBuffer.CopyStructureCount These both previously and still do work with Append buffers Added default 0 offset parameter to GpuBuffer.CopyStructureCount
60 Days Ago
Delete resourceinfo utils project
60 Days Ago
Delete surface properties compiler
60 Days Ago
Delete post processing compiler
2 Months Ago
Delete vmix compiler
2 Months Ago
Leaderboard backup, run #16469
2 Months Ago
scaffold tarp material, tileset progress, plywood track material tweaks
2 Months Ago
Leaderboard backup, run #16459
2 Months Ago
music stuff and curse stuff updated spritetools