256,245 Commits over 4,018 Days - 2.66cph!

3 Months Ago
Test for upgrading any / all nodes
3 Months Ago
Re-implement void task exception handling
3 Months Ago
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3 Months Ago
Make sure return values are actually returned
3 Months Ago
Merge from defaults
3 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
3 Months Ago
Merging new TAA implementation to main
3 Months Ago
3 Months Ago
merge from xmas2024
3 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
3 Months Ago
Fix interop error Fix disposed exception
3 Months Ago
Leaderboard backup, run #16061
3 Months Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
3 Months Ago
Resave template prefabs, some of them have missing materials
3 Months Ago
merge from primitive
3 Months Ago
Minor horse code cleanup
3 Months Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it
3 Months Ago
Fixed ballista client loading issue
3 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
3 Months Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
3 Months Ago
Model attachments has a dispose, use it on model reload
3 Months Ago
Experiment with dark pie menu colors
3 Months Ago
Dir changes + backups
3 Months Ago
Fixed ballista choppy 3rd person reloading
3 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
3 Months Ago
Add CookieContainer.TryGet<T>
3 Months Ago
Merge from primitive
3 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
3 Months Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
3 Months Ago
Fixed jittery movement when noclipping
3 Months Ago
Codegen
3 Months Ago
SQRTRoughness was correct behavior for sampling envmaps Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
3 Months Ago
Setup rotation through animation curve
3 Months Ago
Merge from primitive
3 Months Ago
Swap over to using Quaternions instead
3 Months Ago
Update Roughness_test
3 Months Ago
Sculpt backups
3 Months Ago
Xmas menu background video
3 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
3 Months Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
3 Months Ago
Clipping
3 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
3 Months Ago
Arena 4 updates
3 Months Ago
Arena 4 updates
3 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
3 Months Ago
Fix obsoletes
3 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
3 Months Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
3 Months Ago
Fix Convert to/Break from prefab not updating Inspector (#1731) Fixes sbox-issues/issues/6596