200,779 Commits over 4,171 Days - 2.01cph!

6 Months Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Merge from hopper
6 Months Ago
Fixed blood spray fx not working properly Better particle effects fade out
6 Months Ago
Merge from main
6 Months Ago
Codegen
6 Months Ago
Merge from crafting_update (will need codegen)
6 Months Ago
Merge from io_research_table
6 Months Ago
Merge from hopper
6 Months Ago
Merge from cookingv2
6 Months Ago
Fixed flame positions and prevent building blockers on cooking workbench
6 Months Ago
Merge from hopper
6 Months Ago
Merge from io_research_table
6 Months Ago
Merge from chicken_update
6 Months Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
6 Months Ago
bees -> Aux2
6 Months Ago
Fixed wrong XP settings
6 Months Ago
Fix broken nucleus grades
6 Months Ago
bees -> Aux2
6 Months Ago
Compile fixes
6 Months Ago
bees -> Aux2
6 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
6 Months Ago
Merge from chicken_update
6 Months Ago
Fixed Beehive inside/outside check
6 Months Ago
6 Months Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
6 Months Ago
Map backup
6 Months Ago
Pickup NRE
6 Months Ago
Placeholder beehive crafting costs
6 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
6 Months Ago
bee_grenade -> bees
6 Months Ago
Ensure Bee Grenades prefabs reference the correct things
6 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
6 Months Ago
Missing Files
6 Months Ago
Directory setup
6 Months Ago
Better natural beehive collider
6 Months Ago
Missing files: New Damage type
6 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
6 Months Ago
merge from fonts_fallback
6 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
6 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
6 Months Ago
Update phrases
6 Months Ago
Ensure phrase gets translated when shown as a tooltip
6 Months Ago
merge from fonts_fallback
6 Months Ago
Tweaked fonts order
6 Months Ago
First pass on ragdoll for new chicken model
6 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)