200,680 Commits over 4,171 Days - 2.00cph!
Updated input module to handle multiple selected items
Reset controller on main menu entry
FOR FUCK SAKE burner rig/setup
FOR FUCK SAKE burner prefab
!A burner animation + animation controller
Retired Deployer and DeployGuide scripts
Converted all deployables to use the planner entity for deployment
Network++
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TENN-15 - smash anims + clips
Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
TENN-15 - Smash anims
TENN-15 - Smash anims
Owl -Serve walk update
Added buildingobject LODs
Making combat code a bit more generic and sensible
Removing some dead goals and actions
Decay protection points use sockets (faster than physics query and actually reliable)
Re-added deployer for locks (until we have something better for them)
VicinityEffect tweaks
Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods
ConVars created with CreateConVar()/CreateClientConVar() now have their default value set
Fixed memory leak in Lua-created ConVars
SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
Automated Linux Build #195
Automated Windows Build #195
Standard terrain and terrain-blend support for 8 splats
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
Updated character select to use new input
Automated Linux DS Build #195
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
flamethrower viewmodel prefabs / sounds / special fx
Fixed AO overdarkening screen top
Ported over fix for AO overdarkening screen top
Combat ability tweak stuff
CombatAbilityParameters tweak
reduced the amount of wrist deformation when the flamethrower reloads
item mat refactor wip
clutter moved from biometest to graybox
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Added background texture for blog render videos
Switched court select to use uGUI
human female items and extra bones to change proportions
latest because I couldnt work out how to get on with shelve when I changed data after shelving
reactive target fbx, lods and materials
Added feedback / website buttons
Matched old playermodel prefab settings. Fixed some negatively scaled bones.