224,640 Commits over 3,714 Days - 2.52cph!
Discard any too-small rooms for gang spawns early, so spawn attempts aren't wasted on them
Check for obstructions (furniture etc) before spawning in gang buildings
added heal orb, played with loot values a little, slowed down swing for big sword
Gang members now respawn in gang buildings
Female body lods & all head lods
can now switch between grenades
player can now hold up 4 grenades (3 on belt 1 in hand) if player trys
to switch to or pick up melee weapon 4th grenade will be dropped
Added "foliagegrid" editor convar
UI Shader stuff
Talents screen
Amplify shader editor
Fix for bradley shooting trough the rocket factory roof
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Added ProfilerDebug tool to track down profiler sample mismatches
Some "using UnityEngine.Profiling;"
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Just sleep in avatar request
Merge branch 'master' of github.com:Facepunch/SandboxGame
Controls rebinding now persistent
Clients call Friends.UpdateInformation as early as possible
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Testing/Uncovering crash bug.
Cleaned up how button prompts react to control rebinding
Hud components self registering, don't need managed backend
Hotloading
Cleaned up component registration
javascript run, Infinite loop protection
Tripmine fix
added sidetunnel dirt to props and added to scene
* Added CNavLadder.Disconnect( CNavArea )
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Mouse and controller rebinding finished, not persistent
* Added CNavArea.Remove
* Added CNavArea.SetCorner( int corner, Vector v )
* Added CNavLadder.Remove
* Added CNavArea.ConnectTo( CNavArea/CNavLadder )
* Added CNavArea.Disconnect( CNavArea/CNavLadder )
* Added CNavArea.PlaceOnGround( int corner )
* Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
Working on mouse input rebinding
Fixed being able to click on leaderboard entries while other UI was on top
detail dressing pass gas station