224,640 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Discard any too-small rooms for gang spawns early, so spawn attempts aren't wasted on them
7 Years Ago
Missing #SERVER flag
7 Years Ago
Check for obstructions (furniture etc) before spawning in gang buildings
7 Years Ago
added heal orb, played with loot values a little, slowed down swing for big sword
7 Years Ago
Gang members now respawn in gang buildings
7 Years Ago
Female body lods & all head lods
7 Years Ago
merge from tribe create
7 Years Ago
merge from main
7 Years Ago
fixes
7 Years Ago
more fixes
7 Years Ago
can now switch between grenades player can now hold up 4 grenades (3 on belt 1 in hand) if player trys to switch to or pick up melee weapon 4th grenade will be dropped
7 Years Ago
race choice fix
7 Years Ago
fixes
7 Years Ago
another
7 Years Ago
NRE fix
7 Years Ago
progress
7 Years Ago
Talent screen scene.
7 Years Ago
Added "foliagegrid" editor convar
7 Years Ago
UI shader tweak
7 Years Ago
UI Shader stuff Talents screen Amplify shader editor
7 Years Ago
Fix for bradley shooting trough the rocket factory roof
7 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
7 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
7 Years Ago
Some "using UnityEngine.Profiling;"
7 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
7 Years Ago
update launcher anim
7 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
7 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
wolf improvements
7 Years Ago
progress
7 Years Ago
Just sleep in avatar request Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Controls rebinding now persistent
7 Years Ago
Fixed HUD hotreload
7 Years Ago
Clients call Friends.UpdateInformation as early as possible
7 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
7 Years Ago
Testing/Uncovering crash bug.
7 Years Ago
Steamavatar component
7 Years Ago
Cleaned up how button prompts react to control rebinding
7 Years Ago
Hud components self registering, don't need managed backend Hotloading Cleaned up component registration javascript run, Infinite loop protection Tripmine fix
7 Years Ago
added sidetunnel dirt to props and added to scene
7 Years Ago
Merged from main
7 Years Ago
* Added CNavLadder.Disconnect( CNavArea )
7 Years Ago
Merged in 2017.1
7 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Mouse and controller rebinding finished, not persistent
7 Years Ago
7 Years Ago
* Added CNavArea.Remove * Added CNavArea.SetCorner( int corner, Vector v ) * Added CNavLadder.Remove * Added CNavArea.ConnectTo( CNavArea/CNavLadder ) * Added CNavArea.Disconnect( CNavArea/CNavLadder ) * Added CNavArea.PlaceOnGround( int corner ) * Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
7 Years Ago
saved sidetunnel max
7 Years Ago
Working on mouse input rebinding Fixed being able to click on leaderboard entries while other UI was on top
7 Years Ago
detail dressing pass gas station