224,602 Commits over 3,714 Days - 2.52cph!

7 Years Ago
secret sauce to load avatars of non-friends
7 Years Ago
steam avatars Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
UI Soft masking
7 Years Ago
Random destination selector will now fail if it couldn't find a destination (fixes units trying to swim at 0,0,0 on island_01)
7 Years Ago
WIP tribe create/customsiation redesign
7 Years Ago
Gang members can use their gang leader's buildings
7 Years Ago
Update gang building asset ID
7 Years Ago
Give testmap_smaller a commercial plot.
7 Years Ago
Add testmap_smaller to the build list so I don't have to keep adding it for testing
7 Years Ago
Added the ability for Selectors to Hide from UI on fail like Conditions Go Home ability now hides from ui while unit is sleeping (since we can't calculate if a valid path home exists while the unit is sleeping)
7 Years Ago
More UI assets & cleanup
7 Years Ago
Minor stuff.
7 Years Ago
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
7 Years Ago
Must be a gang leader to buy a commercial building
7 Years Ago
Supermarket junk LOD's/prefabs
7 Years Ago
Talent files.
7 Years Ago
removed some debug merge
7 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
7 Years Ago
Fixed billboard ribbon bounds
7 Years Ago
Merged from main
7 Years Ago
wolf anim improvements
7 Years Ago
fixed the 'EffectRecycle' code so it takes into account the max particle time
7 Years Ago
Building Editor updates
7 Years Ago
Ported several entity types to refactored data/creation pattern to reduce code duplication Group no longer abstract, removed derived types (tribe, herd, pack) and merged functionality into the base type as it was minimal Unit view toggles root sim FX prefab game objet, instead of single renderer
7 Years Ago
animal combat idle fix(maybe)
7 Years Ago
7 Years Ago
turn looping set true
7 Years Ago
Merge from unity_2017.1
7 Years Ago
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
7 Years Ago
fx
7 Years Ago
Full plugin rebuild (API changes)
7 Years Ago
Supermarket junk texture progress
7 Years Ago
More control rebinding work
7 Years Ago
2017.1.1f1
7 Years Ago
More control rebinding work
7 Years Ago
Scoreboard ordering Merge branch 'master' of SandboxGame
7 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
7 Years Ago
Merge from main
7 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
7 Years Ago
Raycast navmesh links to ensure they don't go through stones, walls, etc. Add a convar bool to enable/disable navmesh link generation, that it's not enforced. Set up a convar for how many links we try to set up between navmesh grid cells.
7 Years Ago
Move some shit to LFS
7 Years Ago
Discovery of rebindable controls Fixed options title not updating when returning back
7 Years Ago
squad editor bottom panel layout changes
7 Years Ago
Starting work on control rebinding
7 Years Ago
Serialize cash, testing separate client and server.
7 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
7 Years Ago
Added UnitFlags.Swimming
7 Years Ago
misc
7 Years Ago
instant transition to stop unit walking on water as anim blends in
7 Years Ago
enabled hip movement on swim