244,460 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Testing coloured shadows with deferred shader
10 Years Ago
Post-build deployment, GUID: 1ee3a82a-2957-4870-9030-07aeb988ee4b
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
The web player no longer tries to use a proxy for loading games.
10 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
10 Years Ago
Made mesh obstacles bake their info to scriptable objects
10 Years Ago
Post-build deployment, GUID: 05ee8941-bf03-47a9-82be-9d9ac919ebd5
10 Years Ago
Last load of scene stuff before the purge
10 Years Ago
Post-build deployment, GUID: abcae63f-7e8d-4f94-9d1b-a76229867fc5
10 Years Ago
Post-build deployment, GUID: 3abf8d16-5bd8-4297-93e1-ea6725a309fa
10 Years Ago
Post-build deployment, GUID: ed0491a5-c1c4-4a6f-a9a0-d0844203c1bb
10 Years Ago
Post-build deployment, GUID: 013089af-ba2f-4163-aa2b-d8b3fcf89829
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Changed the default game to Mazing.
10 Years Ago
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
10 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
10 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
API version is now ignored.
10 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
10 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
10 Years Ago
Updating satellite dish prefab
10 Years Ago
Updating the fbx files for the satellite
10 Years Ago
Simplified the instances into the maxfile - re-export
10 Years Ago
[platformer] small shake feedback when pressing side of block
10 Years Ago
checking in source files for several of the animal animations
10 Years Ago
[platformer] blocks shake a bit when they impact
10 Years Ago
[platformer] block sides can transition between spikes/no spikes
10 Years Ago
Scene things
10 Years Ago
MP stuff
10 Years Ago
Lightning prefab.
10 Years Ago
Lightning effects.
10 Years Ago
Scene stuff and a quick fix for biome/ocean issues
10 Years Ago
Volcano scene.
10 Years Ago
Use old generation method
10 Years Ago
Plugins rebuild
10 Years Ago
trunk merge
10 Years Ago
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
10 Years Ago
GitSync
10 Years Ago
made some tweaks to the rabbit run/walk and idles
10 Years Ago
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now. Baked navmesh for beach scene
10 Years Ago
Tropical stuff.
10 Years Ago
murmurths
10 Years Ago
Timescale reset
10 Years Ago
Sceneing. B15
10 Years Ago
Art updates
10 Years Ago
10 Years Ago
Removed customized deferred shader; reverted back to built-in
10 Years Ago
Updating Third Party stuff. Scene things.
zon
10 Years Ago
Animals now reset their search pattern when they run out of space.