131,608 Commits over 4,232 Days - 1.30cph!

10 Months Ago
Removed tugboat mentions in siege tower construction components
10 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
10 Months Ago
merge from main
10 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
10 Months Ago
Fixed catapult ammo models being set active every loads
10 Months Ago
Merge from mfm1
10 Months Ago
Ballista compile fix
10 Months Ago
Fix UI after merge
10 Months Ago
Subtract 109030
10 Months Ago
final prefabs
10 Months Ago
cleanup folder
10 Months Ago
removed unused mat impostor assets billboards setup
10 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
10 Months Ago
Fix test item after merge
10 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
10 Months Ago
texture tweaks
10 Months Ago
merge from main wip
10 Months Ago
collisions for strangler figs and sound triggers in foliage
10 Months Ago
Merge from menu_friends_list
10 Months Ago
Compile fixes
10 Months Ago
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10 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
10 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
10 Months Ago
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10 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
10 Months Ago
Siegetower col effect.
10 Months Ago
Ballista collision iteration. Catapult collision.
10 Months Ago
Ballista collision impact fx.
10 Months Ago
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10 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
10 Months Ago
Sped up cata ammo fire a bit.
10 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
10 Months Ago
Fixed back holster offset on knight chest piece (again)
10 Months Ago
Fixed some impact gibs getting stuck in walls.
10 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
10 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
10 Months Ago
Fixed missing LOD scripts.
10 Months Ago
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10 Months Ago
Tweaked screen shake on explosive catapult shot.
10 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
10 Months Ago
Moved explosives primitive gamemode wb2
10 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
10 Months Ago
Updated wood & metal shield impacts.
10 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
10 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
10 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
10 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
10 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
10 Months Ago
Fix IO arrows not working with microphone
10 Months Ago
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