131,778 Commits over 4,232 Days - 1.30cph!

12 Months Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
12 Months Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
12 Months Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
12 Months Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
12 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
12 Months Ago
Fixed hexagon tiles not being killed correctly
12 Months Ago
Added luminance weighing to TAA to reduce flickering
12 Months Ago
jungle_ruins_b iteration2
12 Months Ago
Fixed .gma whitelist being different between game/gmad Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fixed crashes to do with NPC:TaskFail Fix weapon spawnmenu autorefresh adding icons to nil parent Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Stop shipping Commentary Editor for -tools Fix BRANCH being set to `prerelease` on NONE beta clients Delete cl_soundfile Unused, no reason to keep it. Fix r_lightcache_zbuffercache 1 crashing if set after map load Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places Update .gitignore & build related things Build Linux game with Steam Runtime More minor cleanups Fixed being disconnected from sv_lan servers due to recent changes Added sv_quota_stringcmd_kick Fixed crashes wiith CTriggerWind when loading a save Fixed Lua error with DTree node having 0 child elements Fix "Invalid string command" false positive
12 Months Ago
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12 Months Ago
Exclude gmod.exe from srcds win32 deploys Add some more known backdoor URL to blacklist Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Fixed crashes to do with render groups Fixed crashes to do with render groups Disable a bunch of useless gamemenucommand commands PlayerAuthed fixes Fix PlayerAuthed being called twice Fixed PlayerAuthed always returning empty SteamID even when we have it available Disable -textmode harder Isolate RemoveAllWeapons changes to Player:StripWeapons Player:StripWeapons still drops weapons, KillSilent no longer does Fixed crashes with missing physics objects In bone followers and info_radial_link_controller FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter
12 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
12 Months Ago
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12 Months Ago
jungle_ruins_a iteration2
12 Months Ago
metal shield 3p melee attack anim updated
12 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
12 Months Ago
Clean up folders
12 Months Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
12 Months Ago
merge from giveitemfailed_toast_fix
12 Months Ago
merge from legacy_shelter_description_change
12 Months Ago
merge from voiceprops_itemstore
12 Months Ago
merge from hackweek_car_radio
12 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
12 Months Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
12 Months Ago
merge from siege_weapons
12 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
12 Months Ago
fixed pivot points on construction meshes
12 Months Ago
Merge from /main
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
merge from xmas2024
12 Months Ago
merge from fix_invis_nre
12 Months Ago
Move AnimationUtil to an editor only namespace
12 Months Ago
Merge from primitive/prop_offset
12 Months Ago
Merge from primitive
12 Months Ago
Applied to high caliber revolver as well
12 Months Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
12 Months Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
12 Months Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
12 Months Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
12 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
12 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
12 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
12 Months Ago
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12 Months Ago
Regenerated fonts