124,750 Commits over 4,171 Days - 1.25cph!
Moving camera components around etc.
New spawn populations asset update
removed a stray ladder volume at WTP
merge from backport branch
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
prefab files for the new model variants
merge from HDRP_Art_Backport/wipe_2
snow and arid overgrowth grass prefabs
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
early work on biome specific overgrowth meshes
changed one of the rock clutter prefab distances being too far culling
merge from animal fur branch, taking the prefab changes from that branch.
No longer spawn cliffs all over the prefab mountains
Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
Removed some compound/outpost vendors - some were a temp fix prior to techtree
merge from cargoship work
Various river improvements I experimented with while debugging
60538
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
Potential fix for player model not updating based on player alt look angles
Some cleanup
Don't record keyframes if nothing has changed
Compile fix, don't need IComparable anymore
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
Store rotations as quaternions, more accurate
Add support for float keyframe tracks, record fov
WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
Attempt to decouple render scale from screen size.
Scene2Prefab - prefabs only
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)