199,462 Commits over 4,140 Days - 2.01cph!

7 Years Ago
baseline
7 Years Ago
7 Years Ago
merge from main
7 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
7 Years Ago
Merge from fastimpostors
7 Years Ago
Set up, and hooked up hitbox system.
7 Years Ago
Moved impostor batching code
7 Years Ago
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7 Years Ago
Added BreakArmourCombatAction. Added BreakArmour flag to AttackDefinitionSO. Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
7 Years Ago
merged from main
7 Years Ago
merged replay wip and Biter changes to main
7 Years Ago
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7 Years Ago
Attempt at fixing impostor instancedata NRE
7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
disable replay debug loggin
7 Years Ago
healer attack description tweak
7 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
7 Years Ago
merge
7 Years Ago
cam pos
7 Years Ago
Allow a custom allies list, which will let us team up characters in race mode. Previously allies could only be based on character class.
7 Years Ago
New system for getting a car
7 Years Ago
Fix spectator bug with multiple players
7 Years Ago
Don't do checkpoints for late joiners
7 Years Ago
- Fixed spawning in cars; now waiting properly for vehicles to init before getting in. - Now setting allies with your teammate in the same vehicle
7 Years Ago
Require four active users to start round
7 Years Ago
WIP
7 Years Ago
New editor testing option to skip start trigger requirements in game modes
7 Years Ago
network++
7 Years Ago
Improved new Scientist aim system
7 Years Ago
plastic finally allowed me to find the .mat change for the l96
7 Years Ago
[D11] Patch in the GetAddress
7 Years Ago
updated Biter attack text. Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
7 Years Ago
Don't show XP/level up stuff during a replay match outcome
7 Years Ago
commands no longer try to set a local gamestate if in replay mode
7 Years Ago
show map name and preview sprite on match history entries
7 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
wip replay controls placeholder UI / prefab
7 Years Ago
don't show regular fast fortward button in replay mode. show replay controls only in replay mode. fixed escape menu not disappearing when quitting a mode.
7 Years Ago
Proper fix for fastimpostor NRE
7 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
7 Years Ago
Kinda basic obstacle avoidance for camera.
7 Years Ago
replay controls can now control playback time scale.
7 Years Ago
WIP on getting Scientists ready for Cargo Ship.
7 Years Ago
EyeTransform properly matches look direction.
7 Years Ago
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
7 Years Ago
fixed pine tree impact fx (no idea why the previous way was broken)
7 Years Ago
Fixed spinnerwheel quaternion related errors
7 Years Ago
[D11] [UI] wip changes to the notification areas aesthetics
7 Years Ago
Disabled fastimpostors on macOS until fixed