201,285 Commits over 4,171 Days - 2.01cph!

2 Months Ago
More gesture menu stuff
2 Months Ago
Merge from team_invite_changes
2 Months Ago
Don't allow duplicates in the invite list
2 Months Ago
WIP: Initial new loading screen setup
2 Months Ago
Removed some temporary testing logic
2 Months Ago
Merge from main
2 Months Ago
Merge from autoturret_peacekeeper
2 Months Ago
Merge from main
2 Months Ago
Slight menu transparency if in game
2 Months Ago
Menu open and close fade in/out
2 Months Ago
Stop quit modal from preventing escape from being picked up in game
2 Months Ago
Bloom improvements for new tonemap. More sky tweaks.
2 Months Ago
Fixed settings warmup nre
2 Months Ago
merge from fix_compile_tester_editor -> main
2 Months Ago
Fix compile tester so it targets the editor assembly as well
2 Months Ago
merge from print_light_counts -> main
2 Months Ago
wip gesture menu
2 Months Ago
Fix compile error
2 Months Ago
Don't build certain projects that won't build
2 Months Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
2 Months Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
2 Months Ago
Undo subtract
2 Months Ago
optimize FindActiveWaterBodies()
2 Months Ago
merge from main -> print_light_counts
2 Months Ago
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2 Months Ago
merge from party_system -> aux1
2 Months Ago
merge from party_system -> aux1
2 Months Ago
Add kickparty command to remove members from your party
2 Months Ago
Fix party not showing for the player who joins a party via an invite
2 Months Ago
merge from abyss_storage_fix
2 Months Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
2 Months Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
2 Months Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
2 Months Ago
2 Months Ago
2 Months Ago
Fix grenade explosions not being heard by scientists
2 Months Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
2 Months Ago
Ocean alpha test on beaufort 0
2 Months Ago
A ton of adaptations for the new height falloff.
2 Months Ago
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2 Months Ago
ContainerCorpseCreator compile fix
2 Months Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
2 Months Ago
Plumbed up 'isOpen' hook for the new menu
2 Months Ago
Prevent potential bug if scientist reaction time is ever set to 0
2 Months Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
2 Months Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
2 Months Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
2 Months Ago
More in game to menu plumbing work
2 Months Ago
Settings menu color pickers, added back all the accessibility settings
2 Months Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)