201,276 Commits over 4,171 Days - 2.01cph!

60 Days Ago
Fixed weekly skin modal not opening
2 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
2 Months Ago
Missing files
2 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
2 Months Ago
merge from /MiscMissingSounds
2 Months Ago
merge from add_missing_excavator_sfx
2 Months Ago
merge from codeanalysis_build_stripping
2 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
2 Months Ago
merge from abyss_storage_fix
2 Months Ago
Restore settings gesture wheel prefab guid
2 Months Ago
Remove RendererBatch from whitebox pieces
2 Months Ago
Manifest
2 Months Ago
Merge from parent
2 Months Ago
merge from mo' env volume changes
2 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
2 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
2 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
2 Months Ago
Merge from photo_filter
2 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
2 Months Ago
Merge from fish_pose_fix
2 Months Ago
Upgrade fbx exporter for exposed export options API
2 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Some improvements to free spray behaviour on external walls
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
2 Months Ago
Merge from main
2 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
2 Months Ago
Merge from autoturret_peacekeeper
2 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
2 Months Ago
Merge from simple_floating_entity (includes latest main)
2 Months Ago
Merge from parent
2 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
2 Months Ago
Merge from food_spoil_pool_fix
2 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
2 Months Ago
Finally fixed it
2 Months Ago
Finish loading screen flex mockup
2 Months Ago
More gesture menu stuff
2 Months Ago
Merge from team_invite_changes
2 Months Ago
Don't allow duplicates in the invite list
2 Months Ago
WIP: Initial new loading screen setup
2 Months Ago
Removed some temporary testing logic
2 Months Ago
Merge from main
2 Months Ago
Merge from autoturret_peacekeeper
2 Months Ago
Merge from main
2 Months Ago
Slight menu transparency if in game