156,669 Commits over 4,536 Days - 1.44cph!

59 Days Ago
Water Pipes audio changes and added stings
59 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
59 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
59 Days Ago
Merge from PMM
59 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
59 Days Ago
59 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
59 Days Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
59 Days Ago
Set the satellite remains to use the mesh as a collider for now
59 Days Ago
Merge from gameplay
59 Days Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
59 Days Ago
merge from terrain_anchor_tooling
59 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
59 Days Ago
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59 Days Ago
merge from mission_screen_flicker_fix
59 Days Ago
Fixed compass clipping through shield when bracing
59 Days Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
60 Days Ago
update from main
60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Merge from main
60 Days Ago
added more gibs to collapsed debris monument blocker
60 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
60 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
60 Days Ago
Increase descent time from 5 minutes to 10 minutes.
60 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
60 Days Ago
Merge: from main
60 Days Ago
added new jukebox lowpoly
60 Days Ago
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60 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
60 Days Ago
merge from main
60 Days Ago
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60 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
60 Days Ago
updates to new station blockouts
60 Days Ago
Bump thruster distance from 100 to 200
60 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
60 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
60 Days Ago
Merge from PMM
Rin
60 Days Ago
merge from main
60 Days Ago
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60 Days Ago
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60 Days Ago
Merge from gas_station_maintainables
60 Days Ago
Merge from rustnav_draw_fix
60 Days Ago
Fixed location of ids
60 Days Ago
Fix missing tile ids and dynamic navmesh support
60 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
60 Days Ago
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60 Days Ago
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60 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container