193,706 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Cleanup after merge
8 Years Ago
Merging in that latest from trunk
8 Years Ago
Fixed navmesh generation on loaded games and CreateMapObject calls from server side.
8 Years Ago
Finally got doors saving and loading their details correctly. Also moved door init code back to where it used to be originally.
8 Years Ago
Combat/General/Observe Threat behaviour tweaks
8 Years Ago
Fixed perception checks not working for units in UDM
8 Years Ago
Attack target ability, default for hostile units. Hunt is animal only
8 Years Ago
Debug panels use new header style
8 Years Ago
Disabled faction stuff cause I broke the database when drunk
8 Years Ago
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8 Years Ago
part1 done properly
8 Years Ago
part1
8 Years Ago
New Skins Schema
8 Years Ago
Rocket factory tower stairs
8 Years Ago
Started adding Smell to Entities
8 Years Ago
backup/progress on LODs
8 Years Ago
Turret targeting fix
8 Years Ago
Quests are now missions. Quest sounded gay.
8 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
8 Years Ago
Can now right click a .Unit file and render just that unit's portrait
8 Years Ago
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
8 Years Ago
Make all visible only on culling convar untoggle
8 Years Ago
LMB hold move
8 Years Ago
TIP file
8 Years Ago
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8 Years Ago
don't flee to origin
8 Years Ago
Started build menu
8 Years Ago
Added PlayerController debug mode for selection of non player controlled entities again RMB is now interact + radial, LMB is movement and selection Commented out various debug rays in FollowCamera
8 Years Ago
Barricade nobuild volume tweaks
8 Years Ago
apparently I changed Eat Something
8 Years Ago
Started looking into adding a mission framework
8 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
8 Years Ago
Fixed the game
8 Years Ago
When scared / high fear, our mood is affected.
8 Years Ago
Cap mood to 50% when fleeing.
8 Years Ago
Renamed Omnivore AI Module to be general Food, and put it on all animals
8 Years Ago
Effects can optionally filter the UnitClass they are applicable to
8 Years Ago
Added "Watch Target" behaviour under common combat module (WIP) No longer remove dead units from their group (testing) Unit DM perception filtering support Conversation topic editor
8 Years Ago
running vox stuff
8 Years Ago
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8 Years Ago
All items now have their own price
8 Years Ago
plastic ignore rules
8 Years Ago
Moved unit id assignment to a function WIP unit spawn stuff
8 Years Ago
Reduced twig decay to one hour delay plus one hour duration
8 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
8 Years Ago
Material tweaks Launch_site terrain triggers, prevent building volumes
8 Years Ago
Diplomacy component hooks into entity manager events to create or remove relations data
8 Years Ago
Save
8 Years Ago
Diplomacy relations used in hostility checks
8 Years Ago
Can now set colours per category for emote bubbles and options