193,706 Commits over 4,079 Days - 1.98cph!
Merging in that latest from trunk
Fixed navmesh generation on loaded games and CreateMapObject calls from server side.
Finally got doors saving and loading their details correctly. Also moved door init code back to where it used to be originally.
Combat/General/Observe Threat behaviour tweaks
Fixed perception checks not working for units in UDM
Attack target ability, default for hostile units. Hunt is animal only
Debug panels use new header style
Disabled faction stuff cause I broke the database when drunk
▆ ▊▉▌▅▋ ▊▊▉█ ▆▆▊▅▍█▆▄▌ ▅▇▍▅▌▉
Rocket factory tower stairs
Started adding Smell to Entities
Quests are now missions. Quest sounded gay.
Flame turrets can see through twig building blocks as well
Updated scrap icon
Can now right click a .Unit file and render just that unit's portrait
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
Make all visible only on culling convar untoggle
▇ ▉█▊ ▆▇▋▅▌█▅▇ ▅▆▌▆▉▌▉▉▍▊▊
!▇ ▅▋▌▉▅▇▇▅
Added PlayerController debug mode for selection of non player controlled entities again
RMB is now interact + radial, LMB is movement and selection
Commented out various debug rays in FollowCamera
Barricade nobuild volume tweaks
apparently I changed Eat Something
Started looking into adding a mission framework
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
When scared / high fear, our mood is affected.
Cap mood to 50% when fleeing.
Renamed Omnivore AI Module to be general Food, and put it on all animals
Effects can optionally filter the UnitClass they are applicable to
Added "Watch Target" behaviour under common combat module (WIP)
No longer remove dead units from their group (testing)
Unit DM perception filtering support
Conversation topic editor
All items now have their own price
Moved unit id assignment to a function
WIP unit spawn stuff
Reduced twig decay to one hour delay plus one hour duration
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Material tweaks
Launch_site terrain triggers, prevent building volumes
Diplomacy component hooks into entity manager events to create or remove relations data
Diplomacy relations used in hostility checks
Can now set colours per category for emote bubbles and options