142,249 Commits over 4,536 Days - 1.31cph!

10 Years Ago
Fixed invisible LR-300 worldmodel issue:1586
10 Years Ago
Moved procedural foliage placements to foliage spawn script Added foliage batching grid to batching prefab, loaded into all scenes
10 Years Ago
Verbose batching (level 1)
10 Years Ago
Merge from main
10 Years Ago
Flashlight Lod updates
10 Years Ago
Merge from foliage_system
10 Years Ago
Deployable locker prefab/tweaks
10 Years Ago
Locker icon render settings
10 Years Ago
Manfest update
10 Years Ago
Fixed one stone tier roof piece having no valid tangents
10 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
10 Years Ago
Fixed foliage transparency with temporal anti-aliasing
10 Years Ago
crossbow world model uv fix
10 Years Ago
Air duct import settings fix
10 Years Ago
Network++
10 Years Ago
wip
10 Years Ago
grabbing that aa fix
10 Years Ago
Demo recording
10 Years Ago
Profiling for helk
10 Years Ago
recording
10 Years Ago
Reducing mesh compression on all weapon world models set to high
10 Years Ago
Better coroutine profiling
10 Years Ago
Stripping unused / commented out scripts
10 Years Ago
Fixed ServerMgr indentation
10 Years Ago
Tweaked connect coroutine handling
10 Years Ago
Merged decor_deployables branch to main
10 Years Ago
Warning fixes
10 Years Ago
10 Years Ago
Manifest update
10 Years Ago
Reverted UI.Options.Keybind.prefab submission
10 Years Ago
Manifest update
10 Years Ago
merge from main
10 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
10 Years Ago
Added profiler samples to workshop skin loading
10 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
10 Years Ago
fixed revolver showing muzzlebrake all the time
10 Years Ago
Added "itemskins" convar to toggle workshop item skins
10 Years Ago
Playback wip
10 Years Ago
More profiler workshop skin profiler samples
10 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
10 Years Ago
balance/functionality of Locker Fish provides animal fat shopfront no longer blocks wall placement on triangle foundations protocol++
10 Years Ago
compile fix
10 Years Ago
WIP netting wall frame block and spinner wheel
10 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
10 Years Ago
Playback kinda working
10 Years Ago
Merge from main
10 Years Ago
Disabled MaterialColorLerp (memory, performance)
10 Years Ago
Fixes, updated test demo
10 Years Ago
Stone block set vert count reduction, prefabs update
10 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)