193,564 Commits over 4,079 Days - 1.98cph!

8 Years Ago
merge from main
8 Years Ago
Updated feed item to target abilities.
8 Years Ago
Checking in player refactor mess. Will probably nuke all this.
8 Years Ago
EntityComponent proto includes
8 Years Ago
Unit ragdoll toggle in anim debug panel, ragdoll toggle cleanup
8 Years Ago
can now pick up quiver and lock crafting when you get good at archery
8 Years Ago
Abilities for "feed item to target" covering blackboard and intention.
8 Years Ago
impossible to pick up quiver item
8 Years Ago
Save
8 Years Ago
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values Added GroupStatConsideration
8 Years Ago
furniture fbx for Bill
8 Years Ago
Switched deserialize to come first. Making it work. Actually going OK.
bot
8 Years Ago
Automated Windows Build #702
8 Years Ago
Send chromium mouse move events until left-mouse-button is released
8 Years Ago
Big mess currently, but working on getting everything to init in a sane, working order, or at least warn me if it isn't.
bot
8 Years Ago
Automated Windows Build #701
8 Years Ago
Chromium popups (dropdown boxes) get rendered on to the main view's texture
8 Years Ago
Data save, player prefab tweaks
8 Years Ago
Fixed ActivityManager.SubscribeTo being shit
8 Years Ago
Player progression / AI unlocks must specify desire type
8 Years Ago
8 Years Ago
Fixed BaseDesire.Fulfill NRE
8 Years Ago
Added Hint to BlackboardData Removed internal callbacks in BaseDesire
8 Years Ago
Desire event resets
8 Years Ago
Fixed SetNewHuntingTarget goal plan creating infinite hunt desires
8 Years Ago
Fixed player controller not actually creating instance of AbilityPlan for the default neutral target ability
8 Years Ago
Default RMB command for neutral targets is to create both hunt and kill desires Desires event cleanup
8 Years Ago
merge fix
8 Years Ago
Hunt Desire can now specify a UnitSettings. Added InternalReset to Desires.
8 Years Ago
AI unlocks via goal plan completion and activity (Desire fulfillment) listeners AI unlocks definition editor Added hunting area hint CreateHuntDesire action has two modes (blackboard, target position)
8 Years Ago
New map WIP Updated def ready for parts
8 Years Ago
Added Tribe Amount of Food Consideration. DesireSelector cleanup
8 Years Ago
merge from main
8 Years Ago
group cleanup of unused stuff
8 Years Ago
Item pickup sets group ownership of item
8 Years Ago
Crafted items have Group & Controller assigned to that of the unit doing the crafting
bot
8 Years Ago
Automated Windows Build #700
8 Years Ago
Tree fuckery
bot
8 Years Ago
Automated OSX Build #700
8 Years Ago
Automated Linux DS Build #700
8 Years Ago
Automated Linux Build #700
8 Years Ago
Fixed crash when CStudioRender::DrawDecalMaterial gets an empty list of decals
8 Years Ago
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8 Years Ago
Commenting out DataAssetValidator which I suspect is causing reimporting of various assets Fixed ResourceViewUtility not picking up state objects that are inactive in the source asset/prefab Fixed NRE in KeywordsUtility.BuildDescription effect overload Testing tree felling fuckery
bot
8 Years Ago
Automated Windows Build #699
8 Years Ago
Automated Linux Build #699
bot
8 Years Ago
Automated OSX Build #699
8 Years Ago
Automated Linux DS Build #698
8 Years Ago
Automated Linux Build #698
bot
8 Years Ago
Automated Windows Build #698