193,564 Commits over 4,079 Days - 1.98cph!
Updated feed item to target abilities.
Checking in player refactor mess. Will probably nuke all this.
EntityComponent proto includes
Unit ragdoll toggle in anim debug panel, ragdoll toggle cleanup
can now pick up quiver and lock crafting when you get good at archery
Abilities for "feed item to target" covering blackboard and intention.
impossible to pick up quiver item
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values
Added GroupStatConsideration
Switched deserialize to come first. Making it work. Actually going OK.
Automated Windows Build #702
Send chromium mouse move events until left-mouse-button is released
Big mess currently, but working on getting everything to init in a sane, working order, or at least warn me if it isn't.
Automated Windows Build #701
Chromium popups (dropdown boxes) get rendered on to the main view's texture
Data save, player prefab tweaks
Fixed ActivityManager.SubscribeTo being shit
Player progression / AI unlocks must specify desire type
Fixed BaseDesire.Fulfill NRE
Added Hint to BlackboardData
Removed internal callbacks in BaseDesire
Fixed SetNewHuntingTarget goal plan creating infinite hunt desires
Fixed player controller not actually creating instance of AbilityPlan for the default neutral target ability
Default RMB command for neutral targets is to create both hunt and kill desires
Desires event cleanup
Hunt Desire can now specify a UnitSettings.
Added InternalReset to Desires.
AI unlocks via goal plan completion and activity (Desire fulfillment) listeners
AI unlocks definition editor
Added hunting area hint
CreateHuntDesire action has two modes (blackboard, target position)
New map WIP
Updated def ready for parts
Added Tribe Amount of Food Consideration.
DesireSelector cleanup
group cleanup of unused stuff
Item pickup sets group ownership of item
Crafted items have Group & Controller assigned to that of the unit doing the crafting
Automated Windows Build #700
Automated Linux DS Build #700
Automated Linux Build #700
Fixed crash when CStudioRender::DrawDecalMaterial gets an empty list of decals
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Commenting out DataAssetValidator which I suspect is causing reimporting of various assets
Fixed ResourceViewUtility not picking up state objects that are inactive in the source asset/prefab
Fixed NRE in KeywordsUtility.BuildDescription effect overload
Testing tree felling fuckery
Automated Windows Build #699
Automated Linux Build #699
Automated Linux DS Build #698
Automated Linux Build #698
Automated Windows Build #698