198,891 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Remove orphaned meta file
8 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
8 Years Ago
Added fadeout anim for notification prefab
8 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
8 Years Ago
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
8 Years Ago
More item stuff
8 Years Ago
Refactoring items for different metal types.
8 Years Ago
Fixed DListView_ColumnPlain (DListView.SetSortable(false)) having white-on-white styling Implemented DProperties.Clear properly
8 Years Ago
Revert sent_anim changes, dont want to change network protocol just yet
8 Years Ago
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8 Years Ago
Switched sent_anim to CBaseAnimatingOverlay, allows use of Layer functions on "anim" type SENTs
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
fixed NRE when uploading icons more approval junk
8 Years Ago
skin approval
8 Years Ago
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8 Years Ago
wip tile highlighting for buff/heal of friendly units
8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
Added TMPro Updated mission panel Added race leader
8 Years Ago
Finished automated packed map generation when sources are modified
8 Years Ago
ore world models fix
8 Years Ago
added glass decal layer to glass shader so glass can have detailing and letters etc added and updating whole building prefabs scene
8 Years Ago
merge from main
8 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
8 Years Ago
missing file
8 Years Ago
Office desk material
8 Years Ago
Office Desk / AC units scale fix
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Keep up with main.
8 Years Ago
Npcs are now more aware of cover points and in which directions they provide cover.
8 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
8 Years Ago
Now shows mission outlines in race bar
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
AI will heal in some (basic) situations
8 Years Ago
office dressing backup scene2prefab
8 Years Ago
Merge from main
8 Years Ago
new control map
8 Years Ago
remade DM1
8 Years Ago
Map editor fix for checkign existing filenames when creating new ones remade DM3
8 Years Ago
remade DM2 map with new map DB settings
8 Years Ago
Party members can now get a target from the party leaders combat targets array, rather than just matching their leaders target Tweaked some score values to make party behaviour more important that some social behaviours
8 Years Ago
Weapon stuff
8 Years Ago
Merged from main
8 Years Ago
Fixed units chopping down trees while holding sticks (they now drop what they're holding if they can't equip a needed tool) -Bug 835
8 Years Ago
bradley pathfinding bradley weapons tonne of movement fixes and work
8 Years Ago
Building map stuff
8 Years Ago
Building map colour coding handles units within floors
8 Years Ago
Basic owned building map colour tint
8 Years Ago
Locked independent join/create party logic behind the hunting unlock -Units can still quit parties independently
8 Years Ago
Stat fix.