193,559 Commits over 4,079 Days - 1.98cph!
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
Removed light clone mask startup log
Visual FX scale reset optional
Arrows can only be held in RHand, so Bow isnt blocked
Fixed VisualFX entity destruction callback MRE
Removed debugging stuff from time manager. Adjusted some mats to look a bit better at night.
rocket crane lift model wip
backup/progress
Added IsHeldItem condition blackboard mode, used by Equip Weapon goal plan in human offensive AI module
Testbox nospawns consistency
Data save, testbox_nospawns navmesh
Ammo usage WIP
It's now possible to craft more than 1 item (arrows)
Can no longer place large furnace on top of sleeping bags (RUST-1666)
Visual FX positioning tweaks
Fixed some world time event bugs.
SensesMeasurementTrigger logs values for the evaluation
Increased "TooNoisyToSleep" threshold
Starting date/time is set in survival game mode def
Removed dead zombie dude from testbox
Effect has short description field
GetCriticalEffect should use first or default
made freezing idles a bool
Fixed Effects.GetCriticalEffect being shit
Visual FX destroy on entity destruction
Player controller cleanup
Reduced unit audio distance
Removed collaboration for curing sickness.
FeedItemToTarget action (with blackboard and intention support)
Humans no longer aligned to ground
Cure Sickness collaboration ability (recipient must be disabled).
Role definition "herbalist".
Target Consume Item action (target unit as behaviour target, item as blackboard item).
if human temp <20 then play freezing anim as idle all the time (should beable to still emote)
trying to stop bear noise from turtle
Multiple sorting masses, gets it working every time.
MatchHistoryEntry protobuf
Fever effect description is slightly more informative.
Renamed Mixture 1 to Cure Fever.
Somehow the Item Mixture1 View got messed up / removed. Adding it again (right now just an empty pot).
Mixture now cures sickness, which currently should remove the fever effect (1st iteration).
Added Fever Illness Effect.
Added TimeSinceEffect trigger WetFor30MinutesOrLonger.
Added entity sorting to put parents always before children on load.
Switched load order to call init methods before deserialize. Some other work on Load.
Cleaner initialize path. Tackling Load next.