193,206 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Ranged units can now shoot across holes properly
8 Years Ago
FOR FUCK SAKE shader, optimised damaged tiling and metallic mask stuff
8 Years Ago
Added stripey warning tile effect to danger-zone tiles
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8 Years Ago
Automated Windows Build #625
8 Years Ago
Added unit portraits to squad editor buttons and unit info cards
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8 Years Ago
Automated OSX Build #625
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8 Years Ago
Automated Linux DS Build #625
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8 Years Ago
Automated Linux Build #625
8 Years Ago
Fixed a problem where soundscripts would be precached as sound files causing lag
8 Years Ago
FOR FUCK SAKE tile shader. adding warning highligh stripes
8 Years Ago
Set instanced on a shit load of materials.
8 Years Ago
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8 Years Ago
8 Years Ago
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8 Years Ago
fixed up hex blocks 19, 20, 23
8 Years Ago
fsdf
8 Years Ago
FOR FUCK SAKE icons FOR FUCK SAKE change anisotropic setting on floor texture
8 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
8 Years Ago
Basic analytics
8 Years Ago
Updated Unity to b11 Removed Social menu (temp) Purchase screen fix Giz a grand works again Config copies on build
8 Years Ago
8 Years Ago
Build scripts
8 Years Ago
icon renderer maybe now supports setting the idle state?!
8 Years Ago
Added new camera
8 Years Ago
FOR FUCK SAKE icon stuff
8 Years Ago
FOR FUCK SAKEI wip icon stuff
8 Years Ago
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
8 Years Ago
Fixed falling through road
8 Years Ago
Improved AI door handling.
8 Years Ago
Vehicle spawns on Testmap_Smaller
8 Years Ago
Wider nav obstacles to stop NPCs clipping through
8 Years Ago
New nav system for my test map
8 Years Ago
Better solution for building walkable zones
8 Years Ago
Tweaked vehicle physics to better suit the server delay (hopefully)
8 Years Ago
Kill feed now uses correctly team-coloured unit portraits
8 Years Ago
finally working?
8 Years Ago
more unit icon work
8 Years Ago
Updated version
8 Years Ago
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
8 Years Ago
fix
8 Years Ago
icon automation
8 Years Ago
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8 Years Ago
build fix
8 Years Ago
FOR FUCK SAKE unit icon stuff
8 Years Ago
fixed rug not being destroyable
8 Years Ago
unit portrait tool wip
8 Years Ago
re-scaling dirt hexes and making sure they match up
8 Years Ago
portrait pan?
8 Years Ago
Ensured bushes despawn beyond network distance
8 Years Ago
Added a medium bush to the extra LOD ones