198,851 Commits over 4,140 Days - 2.00cph!

8 Years Ago
branching for CommandBlock implementation cus I'm probably gonna fuck something
8 Years Ago
Fixed hair issue with multiple cameras Fixed core shaders compile warning
8 Years Ago
initial commit
8 Years Ago
initial commit
8 Years Ago
CommandBlock protobuf definition WIP CommandBlock code implementation
8 Years Ago
Root dir
8 Years Ago
Update core shader base; repacked core/generic Updated core/hair shader to latest
8 Years Ago
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
8 Years Ago
Plugins
8 Years Ago
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf) No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
8 Years Ago
Roof module, scene update
8 Years Ago
Complete missions, get money.
8 Years Ago
Fixed the cash getting method. Previously it would return a max of one of each note type.
8 Years Ago
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8 Years Ago
Minor edit
8 Years Ago
Actually fixed NetworkSimulator buffer issues properly (I hope). No more client spewing errors
8 Years Ago
Fixewd bug with copying memory streams that was breaking my NetworkSimulator
8 Years Ago
Mission failure on character death
8 Years Ago
Mission UI work
8 Years Ago
Grand canyon valley wip. Fixed the mismatched grass colors & spec, just to soothe my delicate soul.
8 Years Ago
Fixing some errors in Server mode. Removing orphaned meta files from the recent merge.
8 Years Ago
Get rid of the warning for setting later in OnValidate, plus clearing unused meta files again.
8 Years Ago
dropbox no longer tosses items submitted when full into the world (stay in input slot) use curve to weight aimcones
8 Years Ago
Fix warnings about "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"
8 Years Ago
Unity 2017 upgrade
8 Years Ago
Minor door fix
8 Years Ago
missing files
8 Years Ago
splatting
8 Years Ago
A bit more work on stress testing the R*-tree.
8 Years Ago
More work on R*-trees and influence queries.
8 Years Ago
terrain
8 Years Ago
Rocket factory / split rooms into separate objects / scene update
8 Years Ago
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
8 Years Ago
Space center sign model LODs/Prefab/COLs Launch_site scene update
8 Years Ago
Image effects and test arena
8 Years Ago
Launch_site scene update
8 Years Ago
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
8 Years Ago
First iteration on an R*-tree implementation. Needs more testing before actual use.
8 Years Ago
Rocket factory lift room dressing
8 Years Ago
Adjusted maxrpcspersecond default value
8 Years Ago
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
8 Years Ago
Player now flash red when taking damage
8 Years Ago
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
8 Years Ago
Merge with 2017 update
8 Years Ago
Updated JenkinsFile
8 Years Ago
Doors seem to be fixed
8 Years Ago
Fixed foliage shader handling of batched meshes
8 Years Ago
undeleted shooter projectile effect prefab
8 Years Ago
Control match def
8 Years Ago
reworked turn processing into seperate start/end turn functions. StartOfTurn match actions now get triggered. Removed tile fall from control game definition.