139,995 Commits over 4,505 Days - 1.29cph!

16 Days Ago
Modify ContainerSourceLocalPlayer so it can override the transform it uses for `ItemIcon[] allIcons` - the main inventory panel was parented too high and grabbing icons from different panels - keep the parenting the same, only changing where it's fetching the icons from
16 Days Ago
merge from main -> editor_hotbar_swap
16 Days Ago
Don't render the last row of the last row of the main inventory when the 2nd hotbar is shown so it looks better when openinga and closing main inventory
16 Days Ago
merge from PlayerMaintainedMonuments
16 Days Ago
merge from game_room_dlc
16 Days Ago
merge from darts_game
16 Days Ago
move some sockets for better hardside wall placement adjust darts clearing in multiplayer
16 Days Ago
Mild cleanup in UpdateVolumeVisuals
16 Days Ago
merge from automated_testing
16 Days Ago
Fix turret test failing due to weapon default ammo contents
16 Days Ago
handle rare drag-on-open NRE
16 Days Ago
merge from main
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Read/write enabled on collision meshes for powerplant fuseboxes
16 Days Ago
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
16 Days Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
16 Days Ago
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
16 Days Ago
merge from main
16 Days Ago
merge from BoatVendor_BPchange
16 Days Ago
merge from NestHat_T1
16 Days Ago
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
16 Days Ago
merge from demo_ui_2
16 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
16 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
16 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
16 Days Ago
masterkey anim updates
16 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
16 Days Ago
WIP industrial crafter support
16 Days Ago
merge from demo ui 2
16 Days Ago
Fix demo ui 2 rendering over pause menu.
16 Days Ago
Merge from main
16 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
16 Days Ago
Rework satellite loot setup to be inspector driven
16 Days Ago
merge from game_room_dlc
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
S2P launch site
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
16 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
16 Days Ago
Compile fix
16 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
16 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from main
Rin
16 Days Ago
network++
16 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
16 Days Ago
Adjust walk speed and accel/deccel
17 Days Ago
Fix old AIs not fleeing when player is unreachable
17 Days Ago
Fix old AIs not fleeing when the player is unreachable