193,425 Commits over 4,079 Days - 1.98cph!

22 Days Ago
shelf and storage tests
22 Days Ago
Merge from jungle_update (fix npc sliding)
22 Days Ago
More compile fixes (improper codegen)
22 Days Ago
Fix editor ifdef compile errors
22 Days Ago
Fix compile error
22 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
22 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
22 Days Ago
Do not write variables at default value to config.cfg
22 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
22 Days Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
22 Days Ago
vine_integration -> jungle_update
22 Days Ago
Laser detector facelift. SSS improvements.
22 Days Ago
Refactor reposition logic to determine target position before disappearing.
22 Days Ago
Merge from snakes
22 Days Ago
Stay visually alert briefly if attacked form out of range
22 Days Ago
Cherrypick 119021
22 Days Ago
Setup a small line of max length vine swings in the test scene
22 Days Ago
Merge from turn
22 Days Ago
Tweaks
22 Days Ago
merge from softcore_update/tc_antigrief_fix
22 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
22 Days Ago
Added spatial environment volume transition support to transparent objects
22 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
22 Days Ago
Half wall and low wall additional LOS check pos
22 Days Ago
Don't allow placement on single racks
22 Days Ago
Reexported the vine view model to get rid of unneeded geometry
22 Days Ago
Broken: WIP
22 Days Ago
offset for wall corners zfight
22 Days Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
22 Days Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
22 Days Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
22 Days Ago
LOS check position fixes Added new check pos for walls
22 Days Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
22 Days Ago
smoothed out an erosion line in canyon A
22 Days Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
22 Days Ago
Merge: from main Tests: none, no conflicts
22 Days Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
22 Days Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
22 Days Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
22 Days Ago
set dressing push on the remainder of the jungle ruins, s2p
22 Days Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
22 Days Ago
Make croc drop croc meat instead of placeholder bear meat
22 Days Ago
Viewmodel anim update and adding requested animation
22 Days Ago
Merge from jungle_update (croc dive bug fix)
22 Days Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
22 Days Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
22 Days Ago
Setup Raw, Cooked and Spoiled Crocodile Meat Added Crocodile Meat Model, Textures, Materials and LODS
22 Days Ago
wip
22 Days Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
22 Days Ago
Line of sight checks on the client