147,578 Commits over 4,444 Days - 1.38cph!

39 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
39 Days Ago
Subtract 150311
39 Days Ago
Test branch Start from cs 10513 and merge in 150311
39 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
39 Days Ago
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39 Days Ago
Merge from terrain_lowering_nms_large_cave
39 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
39 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
39 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
39 Days Ago
Final fixes
39 Days Ago
RRP deploy guides
39 Days Ago
Add version printout to the server log file, was only on client before
39 Days Ago
More lighting
39 Days Ago
Add queen bed entity to large apartment
39 Days Ago
Create queen sized apartment bed
39 Days Ago
Add single bed to medium apartment
39 Days Ago
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39 Days Ago
Try forcing max reliable payload size for P2P addresses
39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
blowpipe charm position changes
39 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
39 Days Ago
Lighting progress
40 Days Ago
More WIP changes
40 Days Ago
Another attempt at a fix
40 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
40 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
40 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
40 Days Ago
Lighting progress
40 Days Ago
Fixing floating screws for industrial door mesh
40 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
40 Days Ago
Wire tool tests
40 Days Ago
Add apartment bed entity to medium apartment
40 Days Ago
Create apartment bed entity
40 Days Ago
remove passthrough from twitch rivals computer desk
40 Days Ago
Add single locker entity to small apartment
40 Days Ago
Make variant of locker loot panel for the single locker
40 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
40 Days Ago
Add single width locker entity for the small apartment
40 Days Ago
update apartment_complex_monument/prototype
40 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
40 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
40 Days Ago
Adding industrial torch work model fbx
40 Days Ago
set attachment anchor on C4 HeldEntity prefab
40 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
40 Days Ago
apartment fridge
40 Days Ago
Adding industrial torch rig
40 Days Ago
Populated wearable replacements on movember moustache
40 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
40 Days Ago
Merge from main