130,023 Commits over 4,201 Days - 1.29cph!

35 Days Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
35 Days Ago
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35 Days Ago
Buildfix: get rid of dead code call Tests: editor compiles
35 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
35 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
35 Days Ago
merge from store_atlases/v2
35 Days Ago
Fixed some store blurry icons
35 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
35 Days Ago
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35 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
35 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
35 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
35 Days Ago
Compile errors
35 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
35 Days Ago
Add more profiling
35 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
35 Days Ago
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35 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
35 Days Ago
merge from store_atlases/v2
35 Days Ago
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35 Days Ago
Merge from replace_parallel
35 Days Ago
Merge from main
35 Days Ago
Merge from httpimage_cache
35 Days Ago
Merge from refcounting
35 Days Ago
String lights
35 Days Ago
Revert minimum mipmap level to 7
35 Days Ago
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Merge ConCommandHash stuff from x86-64 Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab CurTIme to double List of changed symbols: (float=>double) * CBaseServer::GetTime, GetTickInterval, m_flTickInterval * IServer::GetTime, GetTickInterval * CClientState::GetTime, m_tickRemainder * C_BasePlayer:GetTimeBase * CPrediction::RunSimulation * CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase * CGlobalVarsBase::curtime, interval_per_tick Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes
35 Days Ago
Adding split up cannon mesh fbx to cannon branch
35 Days Ago
updates to various weapon entity positions
35 Days Ago
merge from fix_stability_cascading_updates -> main
35 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
35 Days Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
35 Days Ago
Only allow StartMotion() when IsDynamic is set
35 Days Ago
merge from naval_update
35 Days Ago
Fix up dismount points on cannons and cannonball LODs
35 Days Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
35 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
35 Days Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
35 Days Ago
merge from clamp_mipmap_reduction -> main
35 Days Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
35 Days Ago
swapped the surface for the painted one
35 Days Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
35 Days Ago
boat building station lods
35 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)