125,439 Commits over 4,171 Days - 1.25cph!

16 Days Ago
Rebase on /main
16 Days Ago
Remove unused compute shader from indirect instancing
16 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
16 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
16 Days Ago
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16 Days Ago
merge /main/glass_fix_resourcerefs to main
16 Days Ago
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16 Days Ago
Stop syncvar autoload only running on the client
16 Days Ago
update from main
16 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
16 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
16 Days Ago
added updated icons for fairy lights and string bulb lights
16 Days Ago
merge from ui_mipmaps_fixes
16 Days Ago
Tagged more UI assets to use the UI mip map group
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
merge from decor_lighting_dlc
16 Days Ago
Small y offset on the bulb string light point lights
16 Days Ago
Add info to partial paths
16 Days Ago
viewmodel chainsword update animation edits
16 Days Ago
Enabled pickup on bulb string lights
16 Days Ago
Tweaked spotlight yaw range
16 Days Ago
Removed collider from mannequin corpse
16 Days Ago
Merge Indirect Instancing
16 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
16 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
16 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
16 Days Ago
Changed chandelier protection
16 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
16 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
16 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
16 Days Ago
Added farm sign to farm kiosk
16 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
16 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
16 Days Ago
merge from decor_lighting_dlc
16 Days Ago
merge from main
16 Days Ago
Fixed chandelier bounds issue preventing wiring
17 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
17 Days Ago
merge from buried_item_null_checks
17 Days Ago
Add null checks for buried item creation.
17 Days Ago
Anim update for sks and l96
17 Days Ago
Rebase on /main
17 Days Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
17 Days Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
17 Days Ago
Merge from foliage_instancing
17 Days Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
17 Days Ago
merge from pilot_hazmat_dlc
17 Days Ago
Deleted pilot hazmat cinematic folder
17 Days Ago
Merged from parent